Newcomer / Intro So I'm giving it another try and now I'm having a problem.

That explains it then. I've never scanned a wake for a destination. I only do it to get the data for engineering.

That is the most ridiculous thing to do: automatically override a selected course you just plotted with a wake you scanned an hour ago.
The purpose of scanning a wake is for setting a destination. You happen to get data when you do it.

If you want to continue on your plotted route you simply cancel the scanned wake as I had said back on page 1.
Based on what you have said, for the sake of science try what I suggested in previous post.
  • In your Options --> Controls --> Targeting map "Target Next System In Route" to a key. (I use the slash "/")
  • Then press mapped key prior to engaging your FSD.
This will ensure that you are targeting the next system in your route, regardless of anything else you have inadvertently selected.
 
I tried to do it this way because I don't like parking behind Jameson's Crashed Cobra repeatedly quitting to desktop and logging in again to reset the comms beacons so I can rescan them and get the grade 5 and 4 encoded materials. It takes about 15 minutes to fill up the grade 5 encoded material store this way - I think its encrypted data captures. I still don't know a better way to get these materials (except maybe modified embedded firmware mission rewards), so I resign myself to parking behind the Cobra if I need more.
Let me help with that: you don't have to use an srv. I hover in my dbx, facing the ground, moving between emitters, scanning them with the onboard data scanner. You fly in a Z turned clockwise pattern, then go the opposite direction at next relog.
 
Let me help with that: you don't have to use an srv. I hover in my dbx, facing the ground, moving between emitters, scanning them with the onboard data scanner. You fly in a Z turned clockwise pattern, then go the opposite direction at next relog.
Good idea if you want it done quick.
I was doing the scans while doing something else - not really paying attention to the game. Flying a ship to do it would need more attention paid to the game.
It's been a while since I last did it as I've engineered most ships I want.
 
The purpose of scanning a wake is for setting a destination. You happen to get data when you do it.
Maybe if you've been playing a few years that's the case.

But when it's been a few weeks, it's the only way you know to get data. The thought of using it for a destination never once occurred to me.

I never even knew it automatically locked the destination until now.

Hence the entire reason behind this thread.
 
Maybe if you've been playing a few years that's the case.

But when it's been a few weeks, it's the only way you know to get data. The thought of using it for a destination never once occurred to me.

I never even knew it automatically locked the destination until now.

Hence the entire reason behind this thread.
Only one person spotted what was happening and even they were somewhat surprised that the destination stayed locked.

I and I am sure many other veterans in the game use the wake scanner merely as a source of data, but the fact remains that it was designed to let you pursue a target through a jump and arrive with them in their destination system. This is useful I believe in some kill a specific target missions as well as find John Doe they will have more information on your task missions, it is also useful theoretically for piracy

The collect data thing was quite possibly not in the game until the engineers were introduced with Horizons.
 
Only one person spotted what was happening and even they were somewhat surprised that the destination stayed locked.

I and I am sure many other veterans in the game use the wake scanner merely as a source of data, but the fact remains that it was designed to let you pursue a target through a jump and arrive with them in their destination system. This is useful I believe in some kill a specific target missions as well as find John Doe they will have more information on your task missions, it is also useful theoretically for piracy

The collect data thing was quite possibly not in the game until the engineers were introduced with Horizons.
Exactly. Only since Engineers were introduced (update 2.1 in 2016) the wake scanner is being used for materials gathering in addition to its original purpose of tracking ships through hyperspace jumps.

I do bounty hunting (NPCs) regularly and it's very convenient that a scanned wake overrides a planned route when spotting targets of opportunity while traveling. I also have "Target Next System in Route" bound to a key on my flight stick to quickly deselect a scanned wake and continue on my planned route.
 
I do bounty hunting (NPCs) regularly and it's very convenient that a scanned wake overrides a planned route when spotting targets of opportunity while traveling. I also have "Target Next System in Route" bound to a key on my flight stick to quickly deselect a scanned wake and continue on my planned route.
That actually makes a lot of sense.

When you're new though and don't know any of that, it does seem ass backward. :)
 
As a fine point of historical interest I am fairly sure that the original purpose of the wake scanner was as an aid to the now extinct profession the human pirate. It may be very difficult for the modern player to envisage but when the game was launched it was done so with several professions in mind; explorer, trader, miner & pirate. The wake scanner was there to allow the pirate to follow his/her prey as they tried to evade by jumping to another system.

What actually happened was that nobody could work out how to make money as a pirate, especially against human opponents. I like to think I played a small part in this as on the few occasions I was intercepted by a human pirate I just hit the self-destruct button - cost me a few quid but gave him nothing. So piracy, except as mission targets, died.
 
As a fine point of historical interest I am fairly sure that the original purpose of the wake scanner was as an aid to the now extinct profession the human pirate. It may be very difficult for the modern player to envisage but when the game was launched it was done so with several professions in mind; explorer, trader, miner & pirate. The wake scanner was there to allow the pirate to follow his/her prey as they tried to evade by jumping to another system.

What actually happened was that nobody could work out how to make money as a pirate, especially against human opponents. I like to think I played a small part in this as on the few occasions I was intercepted by a human pirate I just hit the self-destruct button - cost me a few quid but gave him nothing. So piracy, except as mission targets, died.

It certainly wasn't to facilitate assassination / bounty hunter role play. I remember back when you had to do certain mission types for promotion I had to "retire" some miscreant - following the target using the wake scanner, interdicting them, warming up with beams on their shield and then overheating from using my torpedo. Returning to base with a huge repair bill only to find that the kill didn't count as you had to zap the bu@@er in the designated system. I don't think I have fitted an interdictor since.
 
It certainly wasn't to facilitate assassination / bounty hunter role play. I remember back when you had to do certain mission types for promotion I had to "retire" some miscreant - following the target using the wake scanner, interdicting them, warming up with beams on their shield and then overheating from using my torpedo. Returning to base with a huge repair bill only to find that the kill didn't count as you had to zap the bu@@er in the designated system. I don't think I have fitted an interdictor since.
Yes I remember that one! It was a nasty bug/oversight. But it was fixed quite some time ago. A kill-warrant scanner did reward a bounty voucher in such cases and the target could be killed again and again I you waited for it to jump. After some more bug fixing the target now even retains its damage and shield status after the jump.
 
I've had to do it on a couple of missions lately. It's annoying. Also, for some reason, your shields and hull are ALWAYS damaged when you drop out after the interdiction.

Not a lot in repair costs, but still just annoying.
 
I've had to do it on a couple of missions lately. It's annoying. Also, for some reason, your shields and hull are ALWAYS damaged when you drop out after the interdiction.

Not a lot in repair costs, but still just annoying.

You zeroing the throttle of just exiting by pressing your SC exit twice, because they are two different things, you always suffer damage doing an emergency exit from SC above a certain speed whether or not you are being interdicted, but zeroing the throttle will exit without damage in an interdiction.
 
It drops me out automatically. I have no control over that at all. Normally, the throttle is still wide open as I was either chasing the guy down to use the FSD interdictor or I was being chased and had it wide open trying to escape. Still does it every single time.
 
It drops me out automatically. I have no control over that at all. Normally, the throttle is still wide open as I was either chasing the guy down to use the FSD interdictor or I was being chased. Still does it every single time.

Ok, if you fail escaping from interdiction you shouldn't take damage, if you are failing to escape and it looks obvious you are going to be beaten then quickly zero the throttle, this will drop you to normal space with no damage and no extended FSD cooldown. Your attacker will however have the extended FSD cooldown and damage because your exit forces him to drop out unexpectedly. When interdicted set throttle to 75%, don't leave it at full, that's a common mistake for beginners, 75% puts it in the blue zone, that will give you better maneuverability and better chance to escape. Not sure why you are suffering damage when losing interdiction, mind you it's been so long since I lost an interdiction maybe I am wrong and you do, not going to get anyone to interdict me to find out, someone will let us know the actual situation soon enough.
 
What a crap thing to do.
Really? Why do you think that? Should I become a victim for the satisfaction of another player who wants to take from me the proceeds of my hard work? I don't think so. My view was that if I was going to lose it then he/she wasn't getting it. Happily those days are long gone and piracy is no longer a thing in this game.
 
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