Folks will be delighted to hear there's at least one undocumented fix ... SRV tyre tracks are back baby!
Folks will be delighted to hear there's at least one undocumented fix ... SRV tyre tracks are back baby!
Restarted everything and now Owner's iPad is working for meIt's working here:
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I haven't noticed the carrier issue but then I think I have only docked on one once this year, in a station things aren't too bad for me but then I don't leave the DC/ADC on its own so can always intervene. But the drifting out the sky was a bit of a pain when I was bio hunting in my Phantom.Try switching off auto-rotation. tbh this issue appeared to be fixed a week or so ago for me (landing on a carrier at least). Not tried yet post patch 12.
Seemed to work OK for me... about to try again though.Game locks up when I try to switch ships on my carrier. I have to task kill. Anyone else?
You can hide the on-foot HUD with the same keys you use to hide the HUD in your ship: CTRL + ALT + G. Be advised: outside of stations default G key will make you throw a grenade.Edit: It doesn't look as bad when the rest of the UI is active, but just around stations etc it is .. not great
I don't want to hide the HUD, I want the new area not to be ugly and out of place with the existing HUD.You can hide the on-foot HUD with the same keys you use to hide the HUD in your ship: CTRL + ALT + G. Be advised: outside of stations default G key will make you throw a grenade.
Somebody probably requested that "feature"...I don't want to hide the HUD, I want the new area not to be ugly and out of place with the existing HUD.
I hope our imperial pints will not be like US pints ( of beer), ie smallerRemember when they added a 1s delay to thefts
You guys in the UK will be going back to imperial soon, then your velcro will be on the inside like the US.![]()
I'll could believe that if FDev doesn't announce any new games for a while longer to focus more on EDO. Otherwise I don't think it's realistic to expect the patches to get bigger and more substantial in terms of fixes -- especially as that was not hinted at anywhere in official channels.It's tempting to look at it this way, but there is also the possibility that the more major fixes are still being worked on by the same dev folks that exist in a Schrödinger realm until they deliver something we can observe.
I see a slight improvement in Coriolis stations, but outposts and settlements seem to be the roughly the same.However, using the same workaround and settings I was with U11, performance seems to be up a solid 5-10%.
Yes, the controls freeze (both through the station menu and on-foot at Inter Astra), but I can still (sometimes) go back to the main menu with ESC or ALT + F4. But look on the bright side, at least we found the bug of note for this update.Game locks up when I try to switch ships on my carrier. I have to task kill. Anyone else?
You must try the KT66's, for that mid-range goodness.It was just a joke about complaining! By the way I always used 6L6GC vacuum tubes!![]()