Game Discussions Star Citizen Discussion Thread v12

Firstly, Looks good, and something I'll probably be taking away for four months plus at sea when it finally releases. I love me a long Bethesda game when I've got plenty of time on my hands.

Secondly I thought we weren't allowed to talk about other games in this discussion... although it is (quite rightly) showing Star Citizen in a negative light, so I guess all the Starfield talk will get a pass in the way it wouldn't if it was a compare/contrast where the OP was arguing the opposite.
We have a Starfield thread and can talk there. Of course now is everyone being a bit excited about Starfield so everyone talks about it. And compares it to other games. And SC just looks a bit more sad and bland and stale now. Ah well, maybe the project just needs a new and fresh marketing manager. Jackfrags doesn't cut it anymore - he's on his downwind leg of the YT career.
 

Viajero

Volunteer Moderator

That is actually impressive. He suffered 10 documented bugs and I count at least 3 more where he did not refer to an issue council link. That is around 13 bugs, many of them quite serious ones (random explosions/deaths, start overs etc) in the amazing record time of 45 minutes. Way to go for "betterer and betterer".
 
Last edited:
That is actually impressive. He suffered 10 documented bugs and I count at least 3 more where he did not refer to an issue council link. That is around 13 bugs, many of them quite serious ones (random explosions/deaths, start overs etc) in the amazing record time of 45 minutes. Way to go for "betterer and betterer".
It wouldn't have so many bugs if there wasn't so much revolutionary technology being added to the game patch after patch, it's really a testament to the industialised pipelines, and SC development really only just started and record funding this quarter and bla bla bla bla bla so really it's all good for SC.
 
95HieUa.jpg
 
And thats a good thing.

What I didn't see in the SF video was baristas serving me drinks. What I didnt see was bed sheets mangled or disformed.

What I DID see was a space game with FPS, ship combat and exploration. You know, the things I want in a space game. While SQ42/SC will be cool i'm sure. They have gone WAY off the marker of what people want and they continue to push things no one wants.

I just want to explore and fight in space. I don't care about Baristas and interacting with bar goers. More important is what is in space and how I get there.

SF has base building and ship building. It has 1000 planets to explore. It has what I imagine. Why has SC gone off the rails on AI etc?

Personally, instead, I DO care about Baristas and interacting with Bar goers as well as bed sheets mangled or disformed...

And why do I care ?

Because, all that, means IMMERSION !!

A Live and Breathing Universe in which I will be able to go around and about even if I will hardly meet any player because NPC's Artificial Intelligence will be smart, deep an greatly interacting with me.

I do NOT want Star Citizen's Universe to be a Universe were the 90% of its inhabitants will be dumb and incapable of even the easiest social interacting....

Immurshiiuunnnn
 
Cool, another SC killer. Hope it will score better than all other SC killer (I really cross my finger because I love Skyrim and want a Skyrim in space).
Barring the fairly direct dig at CR by Todd Howard with the announcement of 100 systems at launch, modable, modular ships and hireable crew...Starfield is only viewed as any threat to SC by silly SC players who can't see the wood for the trees. I guess CR should never have uttered the now infamous meme of fitting the entirety of Skyrim into that one small crater on Delamar.

I'll play Starfield because it'll probably be a very good single player campaign game set in space with tons of stuff to do... Like FTR mentioned in his live stream when the Starfield demo showed a ship taking off from a small crater on a moon...

"You could fit all of SC's gameplay into that one crater."

Never a truer word spoken in jest, etc. :)
 
That quote really came back to bite him in the rear end.

Now Starfield can claim to fit the whole of Star Citizen in just one of its 100 systems.

Actually, interesting question, i wonder what scale they are using for Starfield's planets....
I very much doubt they'll be 1:1...but we'll have to wait and find out. Planetary landings will also be automated...like click on a spot on a planet or moon and press 'X' to land via cutscene. Leaving the ship will be on foot and as shown but besides very basic ship to ship cockpit combat from the pilot seat...I didn't see one manual landing or anything to suggest the ship being anything other than a posh taxi service outside of basic space flight.

The fitting of 10 years of hard labour by Ci¬G into one small system in Starfield...now that's a stinger. I bet CR regurgitated his morning bagel after swallowing that one. I bet he's hoping Bethesda do a CDPR next year and either delay it or have a farcical release...as much as I doubt either of those with Microshaft's backing :)
 
Last edited:
I very much doubt they'll be 1:1...but we'll have to wait and find out. Planetary landings will also be automated...like click on a spot on a planet or moon and press 'X' to land via cutscene. Leaving the ship will be on foot and as shown but besides very basic ship to ship cockpit combat from the pilot seat...I didn't see one manual landing or anything to suggest the ship being anything other than a posh taxi service outside of basic space flight.
Yeah we'll see, we really have no idea at the moment. I tend to agree though, they would likely have mentioned it if they were going to do full control down to surface.
 
Thought I'd see if the TAG guys were doing anything with Jack.

Yep. And within 3 minutes of watching...


E: Oh LevelCap was onboard too, that's nice :)

E: Forget watching live streams though. Can't skip past the QT to the best bits. Here's a wee gem from an older one...

JttBJPM.png
 
Last edited:
I very much doubt they'll be 1:1...but we'll have to wait and find out. Planetary landings will also be automated...like click on a spot on a planet or moon and press 'X' to land via cutscene. Leaving the ship will be on foot and as shown but besides very basic ship to ship cockpit combat from the pilot seat...I didn't see one manual landing or anything to suggest the ship being anything other than a posh taxi service outside of basic space flight.

The fitting of 10 years of hard labour by Ci¬G into one small system in Starfield...now that's a stinger. I bet CR regurgitated his morning bagel after swallowing that one. I bet he's hoping Bethesda do a CDPR next year and either delay it or have a farcical release...as much as I doubt either of those with Microshaft's backing :)
From the Starfield thread:
So - no flying down to planets - Mole called it :)
 
I will be a SQ42 refugee. A refugee from a game that wasn't even released. If it even exists.

Beat that!
I was already a SQ42 refugee in March of 2014, when Elite Dangerous managed to have a "Hurry up and take more of my money!" moment, while Star Citizen (which originally included SQ42) had a "Wait... shouldn't this game have gone into alpha testing last year?" moment. Several years later, Star Citizen eventually reached a "There's how many shell companies??? Okay, Give me back my money!" moment.

:D
 
God I got lost watching some more of the stream. It is all just so... damn... scuffed...

They are hunting an NPC bounty. Two turrets stop working at a bad moment for no apparent reason. They get pummelled and flee for repairs.

Freeman is trying to get them somewhere but 'You wouldn't believe the jank'. They say they would.

One of them has mystery crime stat so can't dock to repair. (Remag flies off his feet checking mobiglass as he has to leave the emote stance which stops him falling over). Seems it might have been Freeman clipping a floating turret as he flew in.

Tommy gets injured taking over pilot seat.

Remag wants them to hover first to avoid a bug. 'It's all about avoiding the bugs'

Jonny is stuck in his seat apparently. One turret still knackered despite the repair.

Freeman hasn't managed to clear crimestat but has spawned a hoverbike and plans to drive out of ship near a station. Only it gets stuck in the floor.


He finally arrives in another vehicle. The turret is still bust.

Jonny is still stuck in his chair. They shoot him, he flies out but returns to chair, so he's now stuck in chair incapacitated. They heal him but now he seems to be immune to bullets? They decide to overdose him...

'It's like an escape room, but the world's worst one'. They're all just punching Johnny now.

They accidentally judo incapacitate Tommy. Jonny has a level 3 chest issue so now needs med bed. They accidentally kill Remag with a mix of takedown move and Jack kerbstomping him. Although he says he didn't see anything his end. Clips suggests he stands on his foot etc.

Sparks fly as they smack Remag's body around. It ends up in Johnny's lap. The body flies out of the ship as they wang it around. Tommy kills LvlCap with the same stamp.

Jonny tried to respawn and that starts the ship self destruct somehow? He tries it several times. (Is this the whole 'player becomes the ship' thing? Even though he's not the pilot?). He alt F4s at Tom's suggestion.


Tommy is struggling to dock to station. ['Why is this so complicated?' asks Jack]. Jonny is an expert, having failed to do it for 45 minutes (ship to ship docking?). But unfortunately he's dead.

'All I can hear is someone really weird choral singing. Is that normal?' [Docking sound seems to be bugged]

LevelCap tries to thread merlin through a gap in the hammerhead and blows them all up


Tommy is trapped in the hospital due to elevator. He's in Orison due to Invictus. His inventory is not working.

(They joke about too many streamers promoting SC and breaking it with players. Joke about being paid etc)

Finally getting around to doing the missions to get to Idris mission. Maybe... Tommy still has to get off Orison...

LevelCap was getting armoured up, got into lift, and all his armour fell off as boxes.

They finally get moving in their various ships. LevelCap gets the MFD issue where he tries to select the menu button and he slowly exits his ship mid quantum...

Tommy can't see LevelCap's icon on the star map so struggling to rescue him. Party wangling fixes it.

Lol. Tommy realises he's flying naked because of the inventory bug, so doesn't know if he'll survive opening the canopy to let LevelCap in. In the end he's fine, with no issues at all. Although he is apparently clipped through his seat.

Jonny still hasn't caught up with them. Now he's crashed to desktop. He's done. Can't do that journey for a 5th time.
 
Last edited:
Depends on what "explorer" means to you. Skyrim and now Elder Scrolls Online was / is as much about exploration to me as it was / is blasting enemies with magic bolts of lightning. I suppose in this context, "exploration" might be more properly called "Sight Seeing" (it's not like Elite or NMS where you are literally the first person ever to see a certain planet), but as a "wander around Tamriel for hours looking and pretty views and collecting materials" kinda guy, I am very excited for the exploration possibilities of this game.

As for Star Citizen, Starfield has completely popped the balloon of my interest in SC. I know I'm running on 100% hype gas right now, but I just have a lot more faith in what Starfield could be (especially after some time to properly age like a fine wine) compared to Star Citizen's current trajectory. I just find it kinda funny that this is now the thread to talk all things Starfield 🤭
Duck,

not to rain on your enthusiasm. But you are aware that landing/taking off from the surface of a planet is a scripted cut scene, right? According to Howard, the space and planet side game play elements are mutually exclusive. i.e. on approaching/leaving the planet surface you press a button to land/take off and the cutscene kicks in.

Just wanted to make sure you weren't thinking this was going to be identical to the ED or SC docking experience. Anyhow, I'm glad Howard came right out and indicated this at @24:45 in his recent interview (commentary by ESO). Seems he learned from fan base fallout over Fallout 4/F76 when he blatantly lied to the fan base about critical stuff like game graphics, performance etc.

Source: http://www.youtube.com/watch?v=8Nq0h_2LRi4


That being said, I think a LOT of SC/ED/NMS fan bois are probably going to be headed back to their favorite space flight sims when this becomes general public knowledge. Because it doesn't seem ppl know about this yet over at places like reddit.

It would've been a nice touch had Howard decided to keep the landing mechanic in the base game design though. But I get what he's saying about respecting the player's time. I'm guessing most TES/Fallout fan bois (who've never played a space sim like ED/SC/SE/X4 etc. probably aren't going to care for the realism of landing their ships on planets. They're most likely going to want to get on with playing the MQ and/or sandboxing PVE stuff on the planet/in space as fast as possible. So it doesn't seem ED will be losing the majority of it's player base anytime soon. Lol.
 
Back
Top Bottom