Game Discussions Bethesda Softworks Starfield Space RPG

Kind of reminds me of Skyrim, which I could love a lot more without those repetitive voice-overs. You can easily create hundreds of different NPC faces, but hundreds of different voice-overs (preferably from different voice actors) is something else entirely, would be very expensive to say the least and will most likely not come. These modern voice actors ruin the games for me in the long run. I already have this disgust with the Odyssey voices. That's what many people demand and call "immersive", while it has the exact opposite effect on me. Just as some people react very sensitively to graphic repetitions, I feel the same way about audio. These days I can hardly listen to music unless it's something very new and experimental. You could torture me with oldies.
So you think Bethesda should use actors beyond the cast of Critical Role?
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And what if they do as long as there's a single player option.

I said it earlier in the thread but I'll eat my cat if this doesnt go MMO after a time. I think theres plenty of room in the market for a solid SP game set in this universe and at some later date it may go MMO.
I'm here primarily for the SP in much the same way as Skyrim was for me. I'll be happy to see it branch out into MMO as long as they've learned some of the lessons of the past and looked to others for inspiration.
There is clearly a huge market for a game like this as SC and EVE and even ED shows.
 
… at least not without any evidence that Bethesda has learned it’s lessons about buggy releases yet.

I will fail in this but I really should avoid the day one purchase also. I'm also hoping that they learn from their past.
I'd also for god sake, I hope they get the UI right first time out of the box and not just design something sort of functional knowing the mod scene will sort them out down the line. I'm not big into the modding thing having had nasty experiences with it in the past so I'd very much like to enjoy the game without it if possible.
 

150 000 vs 110 000 vs 60 000 lines in Starfield vs FO4 vs Skyrim. And this article was from a year ago. So they could have added more or remove some.
To update my post from this new article info they are up to "We’re [at] over 200,000 lines of dialogue..."

Meanwhile on a question will the 1000 planets be empty:
Well I’m just going to wander this planet, and it’s going to provide some gameplay, and some random content, and those kinds of things.’ Kind of like a Daggerfall would, if you go way back."
Again, the philsophy here is about saying yes to the player, allowing them to make detours into areas the designers wouldn't ever have been able to fill out, and providing something to do there, even if it's not a part of the main game.
 
Until further explanation is forthcoming about how this "explore the whole planet" thing works when you can't fly directly over the surface and land in a spot of your choosing, I'm gonna assume this is pretty much a bigger version of The Outer Worlds with a "seriousness" filter applied over it. Which sounds pretty OK to me, but I also don't think we've got a real contender for displacing Elite, NMS, or SC coming.

Ship combat, at least the small amount of it they showed and talked about, seems like it might be slow, chunky, deliberate, weighty, and subsystems-oriented, which is something I could certainly get into.

I guess they didn't really tell us whether or not there's EVA in space, did they? I'm betting on no, but if I'm wrong, and it's handled well, and connects back to the modularity of your ship and its subsystems (a kind of Space Engineers lite by way of FTL), then OK maybe Starfield is a big deal after all.

Lack of creativity aside I find that I like the chunky rectangular nu-Wolfenstein inspired guns despite myself; suit designs too. I really wish Odyssey had also gone with the more bulky NASA-esque exosuit aesthetics that this game chose. The actual FPS combat looks just as lame as Odyssey: floaty braindead bulletsponges with no reactivity other than a depleting HP bar. Better audio and visual effects, though, and at least Starfield will have a variety of enemies to fight.

Character faces and their animations seem to be carrying the torch of Bethesda's uncanny valley nightmares with distorted out-of-sync facial animations. Granted I'm spoiled, now; after playing Cyberpunk 2077, all RPG facial animations and lip sync look like Mr. Ed, but what was shown here is particularly bad.
 
Unfortunately we won't be able to seamlessly fly from space to the surface of a plant:

Starfield Doesn’t Let You Fly Seamlessly from Space to Planet: ‘That’s Really Just Not that Important’

"If you try to really spend a lot of time engineering the in-between, like that segue, you’re just spending a lot of time [on something] that’s really just not that important to the player," Howard reasoned. "So let’s make sure it’s awesome when you’re on the surface and awesome when you’re in space, and those realities look and play as good as they can be."
 
It's crazy there are so many people picking on it already.

Will be buggy on launch. Yes. But it will be fixed over time anyways. I mean it's a single-player game with massive modding potential so even if it's not exactly what you want it to be on launch, after a while you can mod it to be whatever you want it to be.

I am hella excited. I always wanted Bethesda to make a space game in their vein and wooooow. Perfect.

Also, you choose to land on a spot and there is a transition between space and surface but I don't care to be honest. Having done it in games before now it's kinda like whatever... I know there are people who will care but if it means the game runs better and is more stable I am all for it.
 
And I would eat my cat if it had even remotely sophisticated flight physics or physics at all.
It's not a space sim. Flying ships is not the point (*) - it's Skyrim in Space. There seems to be very detailed damage physics though.

(*) I would argue that seems to be the direction of SC too... When CiG tried to improve their flight model to give it at least a little bit of a skill floor ("hover mode") the backlash was intense: SC backers and cultists just want a 3D shooting game. NMS is also pretty much centered on the non-ship flying activities.

With 1000 planets, they'd have to come up with a convincing explanation of how they're going to beat the speed of light.
Look, you're asking something that's physically impossible here, so no one will ever be convincing. It's handwavium, however way you put it. Whether they use unobtainium fuel or moebius strip drives, whatever technobabble can fit in there, what's the point anyway ? Does THAT break your suspension of disbelief, when for example ships have speed limits in space ? Or noise in space ? Or no proper gravity / orbital mechanics ? Because that applies even to the current crop of space sims apart from KSP.

It's a fantasy themed RPG, set in space. Gives a refreshing change from a n-th iteration of Fallout or Elder Scrolls.
 
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It's crazy there are so many people picking on it already.

Will be buggy on launch. Yes. But it will be fixed over time anyways. I mean it's a single-player game with massive modding potential so even if it's not exactly what you want it to be on launch, after a while you can mod it to be whatever you want it to be.

I am hella excited. I always wanted Bethesda to make a space game in their vein and wooooow. Perfect.

Also, you choose to land on a spot and there is a transition between space and surface but I don't care to be honest. Having done it in games before now it's kinda like whatever... I know there are people who will care but if it means the game runs better and is more stable I am all for it.
Buggy at launch, buggy when the sequel is released... Have you ever played a Bethesda game?
Fallout 4 is still full of biugs now.
 
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My 1070 is already not good enough for Starfield, so i will need to get 3060ti to achieve the best gameplay quality for my 1080p gameplay.

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Shoot, if your 1070 isnt good enough then my 1060 certainly isn't.

Nope

I have no idea what numbers we're talking about here, but I'm afraid that whatever number would not be enough for me (unless there is one actor per voice and NPC), which would be a very unrealistic requirement. However, I would prefer a compromise where you can optionally not only mute all voices (and then replace them with text, of course) but also turn off the mouth movements. In any case, Odyssey's poorly dubbed voices and far too little spoken text are already getting on my nerves. I always have a hard time explaining what "immersion" means to me. It would be much easier for me to explain what thoroughly destroys this immersion for me: and that is exactly this kind of costly and, in my opinion, completely unnecessary nonsense.
And I would eat my cat if it had even remotely sophisticated flight physics or physics at all. But that's the point that determines whether I can take a space game seriously or not. There are enough decent role-playing games already, and certainly enough space-themed games, while there is only one space game that comes close to what I have in mind (you can guess which one. hint: doesn't start with an X or an S).

Didn't he mention nuclear engines in this interview, which strongly suggests a classic form of propulsion drive? How sweet. With 1000 planets, they'd have to come up with a convincing explanation of how they're going to beat the speed of light. And it would have to be a multiple of that, otherwise a flight to the next planet, even at near light speed, would take decades. Maybe something in the distant future with a shrinking universe, although all signs tend to point the other way. So their realistic approach the developer is rambling about should be quickly discarded. As a fantasy space themed RPG, that's perfectly ok though.
Are there games that actually tick those boxes for you?

Oddy's stuff reminds you those NPC's are there just as another option to get into a mission. I actually prefer them to the mission board, but like the mission board for all those options at once. If they did add more variety to the NPC's at some point, I'd be fine with that, but wouldnt expect it.
 
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