I have a lot of respect for you Aleks, you're obviously very intelligent and have an analytical approach that is thorough and some might find it difficult to follow, I don't. At my current skill set in the game. I find the Krait Mk II one of the best ships I've ever flown in combat, but that's me, I love the space and the fact I can put a decent size powerplant and distributor in it. Large or a lot of medium hardpoints are worthless unless the weapons have a decent amount of power not to mention shields, I'm doing the grind so I like banks and boosters plus all the engineering and special effects. But hey, that's just me, I'm still learning
Thank you most kindly, and I understand that the Boost and Landing Gear interaction can be difficult to follow, especially just with words. I included videos which demonstrate at least the
effect of boosting for agility without overshooting, though at present the best I have for learning it is a lengthy Boost deconstruction which I call
Aviation. If you have the will to follow that from the basics of how Boost
actually works, it should transform both your flight style and your valuation of different starships. Consider that I trigger my Boost first, then decide where I want to go afterwards.
I lack a good visual explanation, though. I have
some loose ideas for how to draw exactly what occurs with speeds and accelerations, however really it requires animated diagrams. The core concept is that there is a limit to the speed which can be caused by the acceleration from Thrusters (and from Boost), where Landing Gear lets you modify that limit temporarily, and become agile in some quite "unphysical" ways. It can even stop your motion, or use Boost without moving anywhere.
That said, it is true that the Krait 2 supplies a lot of strength, mostly in the form of the class 7 Power Plant and Power Distributor. One approach is just to equip it with Multi-Cannons, fly backwards gently and hold down the trigger. A better approach is to equip Fragment Cannons and tear apart most anything... when you actually reach the target, given its mediocre speed and weak Boost. From there, learning to use Landing Gear will all but nullify its agility advantage over the Mamba, at which point the Mamba is the clear choice for destruction most swift.