New Animal Behaviours

Obviously, a set of animal personalities would be great, especially if they had actual effects on how individual animals could be housed. I would be fine with, say, four different personalities:

Relaxed - basically the vanilla personality, that is comfortable with almost anything.
Curious - has lower shyness and is well-suited for walkthrough enclosures but, as with real hand-reared or strongly humanised animals, it may not associate so well with its own kind and so they are less likely to breed - they are also less suitable for reintroduction
Timid - has elevated shyness and needs to be kept in an enclosure that will accommodate its need to avoid people; however they are preferable for reintroduction because they do not investigate every potential threat
Assertive - has higher aggressiveness and so is not suited for either walkthrough or mixed-species enclosures; however, because they are dominant animals they are more likely to be good at breeding

This could then be used to change the requirements for reintroductions - at the moment, it is simply sending them away to the wild and that being the end of it. With this, an animal's personality and upbringing can affect the outcome and determine if the reintroduction succeeds or fails.

Another thing I would quite like for mixed exhibits (which would hopefully be easier to implement) is for animals to respond to the proximity of other species in various ways. So, for example, a herd of springbok would move out of the way of a rhino if it started walking towards them, or a tapir would react to fighting capuchin monkeys by stopping and staring in their direction. This would be more accurate to many mixed exhibits I have seen, where animals will tolerate one another but still prefer the company of their own species to anything else.
 
Oh I would have nothing against like the dead climbing tree enrichment from ZT1, or something similar

Whatever gets us new animations is a plus for me, be it enrichment or not.

I would really love to see some form of branch on which Amur leopard would just sprawl over

I would have nothing against it either, don't get me wrong. It would be great !
 
Is there actual herding/pack behavior? If so, I don't see it.

Also, in JWE 2, something nice are these animations that the dinosaurs sometimes do when they walk past each other: sometimes they'll butt heads, sniff each other, nuzzle each other, and some even pounce and fight (play fight). They aren't much, but the dinosaurs seem more alive than the animals.
They also have animations when sitting, such as looking around or rubbing their head on the ground
 
Is there actual herding/pack behavior? If so, I don't see it.
Yes, they even got improved over the patches, but individual needs (food, water, sleep, enritchment) seem to be of higher priority then sticking with the group.

If you deactivate those needs in sandbox and the animals only do that stuff sometimes, caude they can, you can actually see especally social Animals sticking with each otherin groups.

For example, i got a rather large bison habitat with around 10 bison that tend to stick around in groups of 2-7 most of the time, feeding, drinking, sleeping and even using enritchment together.

Its even more noticable with my red crowned cranes, where all 3 are walking around together and are pretty much allways on the same side of the habitat.
 
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I'd like ...
Random digging - canids and a few other likely candidates. Digging at the ground and making brief piles of dirt and throwing up dust.
Throwing - there wouldn't even need to be a spesific items or enrichment - like the uh, elephants I think make dust fly up for some of their animations, candis, primates, elephants etc could pick up a small stick and toss it, it'd just be a basic animation with them putting their nose/limb to the ground, combing up with a stick and then the stick is thrown and falls back to the ground to dissapear.
Stress behaviors - stressed animals should pace repetitively, stand with their face to a wall/corner or have some huddled type animation
Watching the guests - if the guests can 'see' animals, and the animals can be stressed there's already some mechanism in place for the animals to 'see' the guests. I'd like to see the occasional animation where an animal watches or approaches a barrier where there are guests.
 
I'd like ...
Random digging - canids and a few other likely candidates. Digging at the ground and making brief piles of dirt and throwing up dust.
Throwing - there wouldn't even need to be a spesific items or enrichment - like the uh, elephants I think make dust fly up for some of their animations, candis, primates, elephants etc could pick up a small stick and toss it, it'd just be a basic animation with them putting their nose/limb to the ground, combing up with a stick and then the stick is thrown and falls back to the ground to dissapear.
Stress behaviors - stressed animals should pace repetitively, stand with their face to a wall/corner or have some huddled type animation
Watching the guests - if the guests can 'see' animals, and the animals can be stressed there's already some mechanism in place for the animals to 'see' the guests. I'd like to see the occasional animation where an animal watches or approaches a barrier where there are guests.
These seem easy to implement. I wanna add bathing behaviors for more species, like elephants having a dust bath (I have yet to observe this in-game, but I don't keep elephants often, so maybe it is and I miss it?).
What about, related to your throwing items, something, like a chimp, will randomly throw a stick or rock at another chimp? It'll be like a special animation, similar to how a raptor in JWE 2 will randomly pounce on another
 
These seem easy to implement. I wanna add bathing behaviors for more species, like elephants having a dust bath (I have yet to observe this in-game, but I don't keep elephants often, so maybe it is and I miss it?).
What about, related to your throwing items, something, like a chimp, will randomly throw a stick or rock at another chimp? It'll be like a special animation, similar to how a raptor in JWE 2 will randomly pounce on another
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Actually I kept thinking about poo, but wasn't sure how that would be received (would be amazing if things can be thrown at guests)
If we are talking about Stuff like that I also recommend to be careful how you build your Big Cat and Rhino Enclosures or Guests might get wet if they get too close
 
If we are talking about Stuff like that I also recommend to be careful how you build your Big Cat and Rhino Enclosures or Guests might get wet if they get too close
That's why I do glass barriers for cats. And for rhinos, I dunno, pits are nice
 
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Of course but that's already in the Game. Would be funny though if Guests would react if they get too close. I think there are even Warning Signs about that in some Zoos
I think they do have thoughts about it if they happen to be watching the animal at the time. I'll see if I can find an example when I'm in game
 
There are a lot of great ideas, but there is one behavior I'm missing a lot, and it doesn't seem to have mentioned yet. But I've never seen an adult animal carrying their young, specially (most of) the primates, giant anteaters, pangolins and koalas could use this a lot. It would also be possible for most of the carnivores and the crocodilians, but I don't think it's so essential as for the ones mentioned before.
This is one of the few things I'm missing from ZT2.
 
There are a lot of great ideas, but there is one behavior I'm missing a lot, and it doesn't seem to have mentioned yet. But I've never seen an adult animal carrying their young, specially (most of) the primates, giant anteaters, pangolins and koalas could use this a lot. It would also be possible for most of the carnivores and the crocodilians, but I don't think it's so essential as for the ones mentioned before.
This is one of the few things I'm missing from ZT2.
Yes! 100%
 
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