The Bactrian Camel needs a rework

I think they were based on the wild Bactrian camel... at least it seems that way to me.
https://en.wikipedia.org/wiki/Wild_Bactrian_camel
Camello-Bactriano-Zoo-Madrid-main.jpg

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Yeah well that's what I meant :p The fact that it's a 1:1 reskin means it isn't really what the animal is in real life. I have no issues with 1:1 reskins in itself, because there certainly are plenty of animals you can perfectly tackle with just a mere reskin.
I wouldn't have had an issue with 1:1 reskins either if the Malayan tapir wasn't the only example.

For instance, ZT3 has a lot of reskins to the point it becomes a universal method in tackling similar species, so that doesn't bother me. However, Frontier made it clear from the beginning that it wants to make every PZ animal unique with different models and behaviors, even if said animal is merely a different subspecies or subpopulation that is anatomically very similar. This makes the two tapirs stand out, as they are the only identical clones in the game.

Edit: "even if said animal is merely a different subspecies or subpopulation that is anatomically very similar" - what I'm referring to here isn't about the two tapirs, I was referring to the two wolves, two brown bears and two tigers. Didn't go into much detail thinking it was obvious what I meant by subspecies and subpopulations that are anatomically similar.
 
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I wouldn't have had an issue with 1:1 reskins either if the Malayan tapir wasn't the only example.

For instance, ZT3 has a lot of reskins to the point it becomes a universal method in tackling similar species, so that doesn't bother me. However, Frontier made it clear from the beginning that it wants to make every PZ animal unique with different models and behaviors, even if said animal is merely a different subspecies or subpopulation that is anatomically very similar. This makes the two tapirs stand out, as they are the only identical clones in the game.
In any case, the Malayan tapir isn't an animal that can be perfectly tackled with a 1:1 reskin; they are morphologically distinct from the South American tapirs to a significant degree, separated by 40,000 years of evolution.

It's not like the brown bears or tigers, which all belong to the same species anyway (in the tigers' case, the same subspecies even).
 
I agree. The Bactrian camel is quite poorly made as models go. In a perfect world, I'd like to see Frontier collaborate with some of the people response for the remaster mods. However, I think Frontier can redo the lower quality models fine if they just have proper references and a consistent art style to aspire to
 
I'd like to see Frontier collaborate with some of the people response for the remaster mods.
Why? The devs they have are more than capable of doing a good job themselves. The base game had a lot of rushed species to make up quantity over quality, deadlines needing to met, etc., and with the camel especially it's clear there was some kind of miscommunication (it looks like it was made into a Bactrian at the last minute, since every other aspect of it, including in-game scenery, is a dromedary).
 
In any case, the Malayan tapir isn't an animal that can be perfectly tackled with a 1:1 reskin; they are morphologically distinct from the South American tapirs to a significant degree, separated by 40,000 years of evolution.

It's not like the brown bears or tigers, which all belong to the same species anyway (in the tigers' case, the same subspecies even).
The point I am trying to make there is about consistency. ZT3 even has the black caiman as a 1:1 reskin of all other caimans, when they aren't even in the same genus and distinctively different. Heck, even the two and three toed sloths were reskins, when in reality they aren't even in the same family. Despite the fact that this is the last thing I'd want, not much can be said about it since that was the game's method of pushing as many animals into the game as possible, so there's at least a consistency in style and methodology.

In PZ, the Malayan tapir example doesn't have that excuse either, since even different subpopulations are not 1:1 reskins. I was simply adding another reason why the Malayan tapir should receive an overhaul, in addition to the obvious morphological differences it has, which is largely talked about on the forum. In fact, I was one of the first people who pointed out that Malayan and South American tapirs are distinctively different and asked for a rework when it was first revealed, when there were a lot of people back then who claimed the tapir was fine. Later they all changed their minds when they saw it in the game and wanted an overhaul.
 
Why? The devs they have are more than capable of doing a good job themselves. The base game had a lot of rushed species to make up quantity over quality, deadlines needing to met, etc., and with the camel especially it's clear there was some kind of miscommunication (it looks like it was made into a Bactrian at the last minute, since every other aspect of it, including in-game scenery, is a dromedary).
Tbh, you're right.
 
In fact, I was one of the first people who pointed out that Malayan and South American tapirs are distinctively different and asked for a rework when it was first revealed
I know - I wasn't trying to imply you were on the 'other side' of the discussion, I was simply trying to add to your point based on what Iben said (having no issue with 1:1 reskins).
 
In any case, the Przewalski's horse comparison has really highlighted how ridiculous this is now. Hopefully Frontier will look at some of these discrepencies for 1.11 or 1.12.
It's hard to say why they haven't done anything with this yet because it is a long term complain and honestly that makes me think they won't do anything in the next updates sadly.
 
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It's hard to say why they haven't done anything with this yet because it is a large term complain and that makes me think they won't do anything in the next updates sadly.
I reckon they could have looked at the "height at shoulders" values in the game to compare them with their source to see if there's any typos. In that case they wouldn't find any errors, since there's no issue with the values themselves. Then they might have ignored the complaints seeing there's no issues with the values. The issue with the camels is, in the game engine, those values are measured at the tip of the hump instead of the shoulder blades. That's what needs to be fixed.
 
I'm absolutely no expert but it doesn't sound like a big deal just resizing a model, it looks like if it should be even easy.
A different thing would be a new model to make it more like the domestic camel which is the one present in captivity, but I'm asking just for a little resize, that would make me happy enough. 🐫
 
Maybe the reason is that they don't want to enlarge them because that will also reduce the traversable area and some old habitats will be too small now. Honestly, if that's the case, I'm willing to redo my old habitats if I can get a proper sized camel.

I would be even happier if they enlarge the camel but not its hitbox, so that the traversable area stays the same. In fact they could do a whole "Improving hitboxes and Resizing 1.11 Update", I think it wouldn't be unpopular 😬
 
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