It's time to just accept it. Odyssey makes no sense without it. It's OK, we already have tons of other space magic. One more won't hurt. I've never understood why Artificial Gravity was somehow more space magic than hyperspace jumps or Supercruise, anyway. How is that the line? I didn't care either way before odyssey because it really didn't matter. Now it's just sad and obvious everything was made as if there was artificial gravity. So just own it.
Reasons why there's obviously Artificial Gravity:
1) Concourses on "0G" outposts. Magnetic boots explain nothing.
2) Landing on a planet with super high Gs somehow doesn't kill us while in our ship, but we can't leave our ship because gravity is too high.
OK, I thought there'd be more numbers when I started, but that's enough.
Just say it was recently invented (last 15 to 30 years or so) and the rotating stations are retrofitted for stable gravity throughout, but they keep rotating to ease some of the strain of the Artificial Gravity Systems on such big stations. The smaller outposts don't have that issue.
This can be used in gameplay on settlements by having some interiors have artificial gravity. You can adjust the gravity to make it stronger or weaker or turn it off to make it whatever the local gravity is.
(Edit) Heck, you can even say there are weak art-g generators on our boots to allow normal walking/running gaits on low g planets. They don't prevent jumping.
Reasons why there's obviously Artificial Gravity:
1) Concourses on "0G" outposts. Magnetic boots explain nothing.
a) Garbage rests on the ground.
b) Drinks stay in the glass.
c) Plants hang from their pots.
d) I can run with points where both feet are off the ground.
e) Sitting on chairs.
2) Landing on a planet with super high Gs somehow doesn't kill us while in our ship, but we can't leave our ship because gravity is too high.
OK, I thought there'd be more numbers when I started, but that's enough.
Just say it was recently invented (last 15 to 30 years or so) and the rotating stations are retrofitted for stable gravity throughout, but they keep rotating to ease some of the strain of the Artificial Gravity Systems on such big stations. The smaller outposts don't have that issue.
This can be used in gameplay on settlements by having some interiors have artificial gravity. You can adjust the gravity to make it stronger or weaker or turn it off to make it whatever the local gravity is.
(Edit) Heck, you can even say there are weak art-g generators on our boots to allow normal walking/running gaits on low g planets. They don't prevent jumping.
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