Game Discussions Star Citizen Discussion Thread v12

Here's a wee domino rally of bugs...

Guy is preparing to take off in his Connie. Gets the 'arm in the air' bug. Decides to bedlog to fix it. A bit annoyed that he's lost the bounty mission he'd found.

Ship respawns in space, and he somehow slides straight out of it. He manages to slam his helmet on in time...


He clambers back into the ship, despite some glitchy physics interactions with the lift.

Immediately phases back out of the ship again, taking collision damage this time, and dies...

 
Somebody bought some Idrises...

tkoxlub2pvc91.jpg

Source: https://www.reddit.com/r/starcitizen/comments/w4aw9p/anybody_have_any_regrets_about_the_size_of_the/?sort=new

Source: https://old.reddit.com/r/starcitizen/comments/w4aw9p/anybody_have_any_regrets_about_the_size_of_the/ih24y6i/

100% agree. Between my wife and I, I've spent about $600 on this game. I'm to the point where I'll never give CIG another dime, but I'm still an idiot.

Don't be like me, stick with the starter ships.

(source)

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No regrets because, without following the project as closely as I have, I wouldn't have such good examples of abysmal project management, pee-poor communication, and dimwitted web-store management. I probably wouldn't be as far along in my career as I am. I'm fairly certain that I can attribute about $10k of my salary to things I learned by watching CIG sprint headfirst into predictable walls.

But, if I had known CIG would miss their stated delivery dates by more than 7 years, I would've waited until they had good traction with an open beta.

(source)
 
Very appropriate...

source.jpg


Guess this is the 4th attempt at PU racing they hinted at. I hope they release some VapourWear racing gear to go with it ;)

(This is giving me proper whiffs of the old 'make your own fun' Hangar racing ;). Better and better every decade y'all...)
 
Those high screaming and completely astonished expressions are amazing. It is as if they were honestly surprised such a thing could happen in SC. As if SC were not the utterly broken piece of biowaste it is.

To be fair I've never seen that exact bug before. (The lift yeeting/TPing him off to the side).

There's always more ;)

I do wonder if it's a variant of this band-aided issue though:

On bugs that don't bug you:

Thought it was worth a quick drop in on the idea of bugs vs playability.

There are a ton of retro bugs in SC that just hang around. Often not at the frequency they used to occur, and often in a semi fixed state. But still there, just with a band aid smooshed on top of them.

Here are some examples that I wouldn't normally share, because they're not super funny, and because we've seen them all before:

Ship Elevators Separating From Ships:

An example of a band aid working:

(bonus one)

Elevator descending out of ship in QT (regression of old bug?):

(Yep they did end up in space)
(Bonus example: LevelCap in Spaaaaace)

Not the end of the world, or the game. But like a roster of familiar bugs, they've all been through various 'should work now' fixes, but here they still are...

Source: https://www.reddit.com/r/starcitizen/comments/q9tg4q/i_got_knocked_down_and_my_ship_was_blown_over/hh3b3nx/

Which just kinda begs the question, are these issues just going to keep accruing? Lost in the spaghetti code, marked as 'fixed', sometimes just affecting ship bathroom X or whatever? But still there, keeping the bugginess on simmer, and occasionally bubbling up alongside more systemic stuff to form game-breaking 'meh'?

Personally I think: Yep ;)

---

Hypothetical: What's worse?
A grenade which always boomerangs back and kills you? Or one which only kills you once every 20 throws? ;)
 
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