Human weapons are 70% worse against Targoids, Guardian weapons are not effective against humans.I'm trying out a Krait Mk II that can switch between normal PvE combat and some light Thargoid fighting (Scouts, not Interceptors). It's not optimized because I like creature comforts like extended jump range, docking and supercruise assistance, and collector limpets for recovering salvage. Jump range is about 40 Ly.
Krait Mk II hybrid combat build
For those who don't want to bother with the link, it's got the following:
Some components are subject to change based on what I'm currently doing. I'll probably swap out the Collector Limpet for a Decontamination Limpet when going to fight Thargoids, remove the Hull Reinforcement for a Cargo Rack if I'm taking part in relatively easy PvE combat, etc.
- Weapons: Class 3 Turreted Efficient (Grade 3, Thermal Vent) Beam Laser, 2 Class 3 Turreted AX Multi-Cannon, 2 Modified Guardian Plasma Chargers (Coriolis only shows the normal versions).
- Core Internals: Military Grade Composite Armor (Grade 5 Lightweight, Deep Plating), 7A Power Plant (Grade 5 Armoured, Thermal Spread), 6A Thrusters (Grade 5 Dirty, Drag Drives), Pre-Engineered 5A Frame Shift Drive with Mass Manager (not shown in Coriolis), 4D Life Support (Grade 3 Lightweight), 7A Power Distributor (Grade 5 Charged Enhanced, Super Conduits), 6D Sensors (Grade 5 Lightweight), 5C Fuel Tank.
- Optional Internals: 6C Bi-Weave Shield Generator (Grade 5 Enhanced Low-Power, Fast Charge), 6D Fighter Hangar, 5D Guardian Hull Reinforcement Package, 5H Guardian Frame Drive Shift Booster, 4E Corrosion Resistant Cargo Rack, 3D Guardian Module Reinforcement Package, 3C Collector Limpet Controller (Grade 5 Lightweight), 1E Supercruise Assist, 1E Advanced Docking Computer.
- Utility Mounts: 0C Kill Warrant Scanner (Grade 5 Fast Scan), 2 0I Point Defense (Grade 5 Lightweight), 0A Shield Booster (Grade 1 Resistance Augmented, Super Capacitators)
My initial tests reveal one problem - I have to use the Plasma Chargers sparingly, or the Beam Laser and AX Multi-Cannons stop firing. That's even with the best Power Distributor and Power Plant I can find and engineer. However, the Plasma Chargers are great against slower, bigger targets - they hit like a hammer!
We need to change weapons.