Fun Blast from the Past on my morning 'net rounds today. Entry 8 (but you already know what it is).
For me it comes down to that line "If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flair or attention to detail."Drew Wager's six month review of SC just came up in my feed...
Source: https://www.youtube.com/watch?v=JhBbzsVye4A
It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."
It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.
And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."
And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment.![]()
Gosh. I hope, at least, that his writing and book sales from SC players are not as bad as his reviewing.Drew Wager's six month review of SC just came up in my feed...
It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."
It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.
And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."
And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment.![]()
Drew Wager's six month review of SC just came up in my feed...
Source: https://www.youtube.com/watch?v=JhBbzsVye4A
It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."
It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.
And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."
And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment.![]()
I guess scheme is the better word. But the insurance thing is ridiculous, people spending tons more on the same ship just for an LTI token. Buying random $40 space scooters in an alpha video game just to get LTI tokens. Like bruh- we don’t even know if that will make it into the game, if it does, when it does because the usefulness is contingent upon release, and what the process will entail. People will be fricking outraged if you can lose a ship for good that you bought with really money in 10 years when the game is out. They are pretty nebulous about anything that isn’t directly coming in the next patch.
I say this as someone who has spent concierge dummy club money. I do want the game to succeed and have the disposable income, but the insurance crap is fricking stupid. I changed my mind, I am sticking with scam!
(source)
The LTI crap is marketing and cash cow since the beginning. Pure FOMO crap. There is no gameplay or mechanic to back it up beside mere handwaving.
I worked in Oslo for a while. Nice city, nice people. Some very odd licensing laws that would be solid grounds for a popular uprising in the UK. We'd all end up being deported to Rwanda...A bit more leaning toward Oslo perhaps. I'm an ethnic minority up here
Even the Orcadian national flag is just a Norwegian flag with a bit of yellow on it...
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That sends appropriate signals as to their competence. 'Let's throw some mud at the walls and see it that helps....'
I'm not sure that I'd agree about having the Resident Evil films in there. At least the first few I thought were pretty good, albeit some of the later ones were hilariously bad.Fun Blast from the Past on my morning 'net rounds today. Entry 8 (but you already know what it is).
Can we call this now a Regret Wave?
I'm trying to imagine a situation where I've purchased a brand new, top of the range gaming rig every year for ten years, for a game that hasn't been released yet, and shows little sign of ever being a skeleton of what was proposed.
Is it even realistic, I mean modern racers certainly get information about their times and so on. If not on onboard screen, then from team directors by radio.A case in point is this new racetrack RSI have built. They decided against target points that trigger timers and instead just built inert buildings to map out a circuit. Of course this has probably more to do with effort to turn it into a proper game, but it could be argued that hooning around such a circuit without seeing markers come up on your screen and times for passing those markers is more immersive as it's more realistic. Personally I'd prefer the timers
"there is nothing that can touch Star Citizen's ... execution" - Thank God for that
By other games, he means Elite."Other games feel narrow and confined by comparison."
Nothing he's played. He's not played Space Engineers or X4 Foundations, both of which have deeply immersed me. Heck, I have an entire thread dedicated to my immersion in Space Engineers"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
I'm not the cynic most of you are regarding SC, and even I know that "Star Citizen truly is what it claims to be" is a pile of natural fertilizer."Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
I do believe that Drew truly enjoys Star Citizen, and I'm cool with that. I still like Drew, I just don't agree with this review, at least not the objective claims.but others are entirely subjective,![]()
Well, if it's nascent then by definition it's not been delivered yet. And as for what you can actually do that's not bugged to hell, well now, that's a list worth listing...."all the basic gameplay features one would expect are present, if still in a nascent state in some areas. Space combat, piracy, trading, mission running, reconnaissance"...
A universe? Erm. No."Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Or just the whole cupboard...?I think Drew has a couple cups in his cupboard missing.
Although London has nothing on Bangkok. I arrived at midnight, was picked up by the friends I was visiting and we sat in a horrendous traffic jam. I suggested that there must have been a crash. They laughed and simply said '....welcome to Bangkok....'. Apart from my friends I can't say I enjoyed Bangkok, although the Thai green curry I had on a floating cafe/bar was a very nice experience.
I think Drew has a couple cups in his cupboard missing.
I'm not sure that I'd agree about having the Resident Evil films in there. At least the first few I thought were pretty good, albeit some of the later ones were hilariously bad.
I knew you were mischief but this is another level.That's because i stole them and dropped them on Stanton. Its what causes all the performance problems.