Game Discussions Star Citizen Discussion Thread v12

Drew Wager's six month review of SC just came up in my feed...
Source: https://www.youtube.com/watch?v=JhBbzsVye4A


It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."

It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.

And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."

And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment. :)
 
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Drew Wager's six month review of SC just came up in my feed...
Source: https://www.youtube.com/watch?v=JhBbzsVye4A


It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."

It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.

And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."

And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment. :)
For me it comes down to that line "If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flair or attention to detail."

I don't think I am that big a fan of "immersion" in my game. I'd rather see more "game" in my game. I'm not that bothered about different shower head or electrical fixtures and fittings, but then that might be because I don't enjoy wandering about for hours on end looking at shower heads and trying various switches to see what they do

A case in point is this new racetrack RSI have built. They decided against target points that trigger timers and instead just built inert buildings to map out a circuit. Of course this has probably more to do with effort to turn it into a proper game, but it could be argued that hooning around such a circuit without seeing markers come up on your screen and times for passing those markers is more immersive as it's more realistic. Personally I'd prefer the timers

"there is nothing that can touch Star Citizen's ... execution" - Thank God for that
 

Viajero

Volunteer Moderator
Drew Wager's six month review of SC just came up in my feed...

It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."

It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.

And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."

And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment. :)
Gosh. I hope, at least, that his writing and book sales from SC players are not as bad as his reviewing.
 
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Drew Wager's six month review of SC just came up in my feed...
Source: https://www.youtube.com/watch?v=JhBbzsVye4A


It starts as basically a fact-based review, explaining history and execution, but he strays into opinion quite quickly and while some of those I can agree with, others I can't, like:
"In terms of the over-used word immersion, Star Citizen pushes the benchmark far beyond the reach of any other space game thus far."

It's all subjective ofc. But in the free flies I've done, "immersion" is just not present. Last time I started in Orison and to me it looked bad - cartoony and with a horrible pastel colour palette. That, combined with the jankiness of player movement and NPC weirdness, completely obliterated any feeling of immersion. Having said that, and to be fair, at night time Orison looked better, and when doing a mission on a different planet the immersion was better, with atmospheric effects quite nice.

And on locations... "The detail in these locales is an order of magnitude greater than any other space game thus far." Hmm, seems a little hyperbolic there, Drew. But again to balance things, at least he acknowledges some issues, like, "You will encounter the obvious NPCs moving around, occasionally doing some odd things due to glitches in their code."

And towards the end, some clangers (IMHO, YMMV)...
"Other games feel narrow and confined by comparison."
"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
Some of these I believe are easy to refute, even objectively ("execution", I'm looking at you), but others are entirely subjective, so I'll just leave these here with no further comment. :)

I'll give him points for noting the impact of wipes and the overall alpha bugginess.

And minor comedy points for the "mid-range pc is more than capable of running the game and running it well" bit, as it's shortly followed by notably juddery footage ;)

He definitely then confuses the personal for the global when lauding it though. We know he's far more interested in 'narrative environs' than game mechanics:


And I think any fresh viewer would get some of that from the way he lavishes time on listing themed light switches and pot plants. But when he says stuff like this: "all the basic gameplay features one would expect are present, if still in a nascent state in some areas. Space combat, piracy, trading, mission running, reconnaissance", he's gilding the lily a fair bit.
 
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Elsewhere, the concerns keep on coming...

Source: https://old.reddit.com/r/starcitizen/comments/w4aw9p/anybody_have_any_regrets_about_the_size_of_the/ih2kjpt/

Source: https://old.reddit.com/r/starcitizen/comments/w4aw9p/anybody_have_any_regrets_about_the_size_of_the/ih4dc87/

I guess scheme is the better word. But the insurance thing is ridiculous, people spending tons more on the same ship just for an LTI token. Buying random $40 space scooters in an alpha video game just to get LTI tokens. Like bruh- we don’t even know if that will make it into the game, if it does, when it does because the usefulness is contingent upon release, and what the process will entail. People will be fricking outraged if you can lose a ship for good that you bought with really money in 10 years when the game is out. They are pretty nebulous about anything that isn’t directly coming in the next patch.
I say this as someone who has spent concierge dummy club money. I do want the game to succeed and have the disposable income, but the insurance crap is fricking stupid. I changed my mind, I am sticking with scam!

(source)
 
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A bit more leaning toward Oslo perhaps. I'm an ethnic minority up here :D

Even the Orcadian national flag is just a Norwegian flag with a bit of yellow on it...

View attachment 315089
I worked in Oslo for a while. Nice city, nice people. Some very odd licensing laws that would be solid grounds for a popular uprising in the UK. We'd all end up being deported to Rwanda...

Overall I preferred Stockholm, but then I was staying in very different parts of the city. Couldn't belive how quiet Stockholm got after 7. Almost no cars on the roads at all. It was horrible being back in London.

Although London has nothing on Bangkok. I arrived at midnight, was picked up by the friends I was visiting and we sat in a horrendous traffic jam. I suggested that there must have been a crash. They laughed and simply said '....welcome to Bangkok....'. Apart from my friends I can't say I enjoyed Bangkok, although the Thai green curry I had on a floating cafe/bar was a very nice experience.
 
I'm trying to imagine a situation where I've purchased a brand new, top of the range gaming rig every year for ten years, for a game that hasn't been released yet, and shows little sign of ever being a skeleton of what was proposed.

I should imaging Mrs PiLhEaD would have given me an uncomfortably cold long look by year two when my spending reached 5K.
 
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A case in point is this new racetrack RSI have built. They decided against target points that trigger timers and instead just built inert buildings to map out a circuit. Of course this has probably more to do with effort to turn it into a proper game, but it could be argued that hooning around such a circuit without seeing markers come up on your screen and times for passing those markers is more immersive as it's more realistic. Personally I'd prefer the timers

"there is nothing that can touch Star Citizen's ... execution" - Thank God for that
Is it even realistic, I mean modern racers certainly get information about their times and so on. If not on onboard screen, then from team directors by radio.
 
"Other games feel narrow and confined by comparison."
By other games, he means Elite.

"If you're a true fan of immersive space games, there is nothing that can touch Star Citizen's scope, execution, flare or attention to detail."
Nothing he's played. He's not played Space Engineers or X4 Foundations, both of which have deeply immersed me. Heck, I have an entire thread dedicated to my immersion in Space Engineers :p

I think he's also forgetting how immersive Elite is to the new player. When he's played Star Citizen for as long as he has played Elite, and time has revealed all the repetitive game mechanics in SC as it has in Elite, will he feel the same way?

It also feels like he's showering his new girlfriend with praise in part to scorn his ex-wife, Elite Dangerous. Now I confess I too have compared my aforementioned space games to Elite in the "SE and X4 does XYZ way better than Elite, nah nah nah nah!!" nose snubbing way. Though usually it's more in a "Wouldn't it be great if Frontier borrowed XYZ from SE and X4?" hopefulness rather than scorn.

"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
I'm not the cynic most of you are regarding SC, and even I know that "Star Citizen truly is what it claims to be" is a pile of natural fertilizer.

but others are entirely subjective, :)
I do believe that Drew truly enjoys Star Citizen, and I'm cool with that. I still like Drew, I just don't agree with this review, at least not the objective claims.
 
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..."all the basic gameplay features one would expect are present, if still in a nascent state in some areas. Space combat, piracy, trading, mission running, reconnaissance"...
Well, if it's nascent then by definition it's not been delivered yet. And as for what you can actually do that's not bugged to hell, well now, that's a list worth listing.

"Star Citizen truly is what it claims to be, a first person Universe, to inhabit."
A universe? Erm. No.

NMS, yes. ED with 400Bn systems, no. SC with 1 system, NO YOU DUMBO!

I think Drew has a couple cups in his cupboard missing.
Or just the whole cupboard...?
 
Although London has nothing on Bangkok. I arrived at midnight, was picked up by the friends I was visiting and we sat in a horrendous traffic jam. I suggested that there must have been a crash. They laughed and simply said '....welcome to Bangkok....'. Apart from my friends I can't say I enjoyed Bangkok, although the Thai green curry I had on a floating cafe/bar was a very nice experience.

Did it have a show with everything but Yul Brynner?
 
I'm not sure that I'd agree about having the Resident Evil films in there. At least the first few I thought were pretty good, albeit some of the later ones were hilariously bad.

One of the things I have noticed about many of these films is, they are far better if you have heard of or know anything about the actual game they are based on, sure they often go towards the schlock end of the media in general, but that's often fun for a good night with friends, some pizza and a really good laugh! We used to have a movie night rule when I was younger, you could put on any movie you wanted, if nobody complained in the first ten minutes you had to watch it all the way through, if anyone complained it got shut down immediately and choice passed to the next person, often had some fun nights with totally unexpected films.
 
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