Game Discussions Star Citizen Discussion Thread v12

It's not a game yet; still a very polished, highly functional tech demo.
When was the last time you played it ?
SC is beyond the tech demo since at least 1 year (with the start of persistence and reputation). You can really play it now with long term goals and objectives and several gameloop are really advanced (mining in space/ground, dogfight, pvp, deliveries, FPS missions, investigation missions).
You should try it again.
 
Why don't any of these "enlightened by the light of SC" make reference to the fact that the game has been in development for 10 years now? By what he says, does Wagar want to go on record as being in favor of the way CIG is developing SC?

Sorry, it's not something that can be ignored. I understand that many may be discovering SC now, but why isn't the same kind of assessment being made with ED?

I mean, Wagar (for example) says that he feels ED has no room for improvement, that its mechanics are already repetitive and boring, and that Frontier is wrong in game development... but the reality is that he's been playing a full game for 8 YEARS, is that reality worthless?

Let's stop with the Alphas, scopes and theroycrafting nonsense; currently both games have 10 years behind them, which one is a better game, more complete, more polished and, above all, more playable and enjoyable?

If SC has the "in development Alpha" label, do we have to ignore that reality?

All the "supposed" ED Refugees say the same things: "SC is mind-blowing, what immersive stuff it WILL HAVE, what mechanics it WILL HAVE, what a great universe it WILL HAVE...", everything for them is WOW, and not how boring and repetitive ED is. Sure, to say that about a game that IS NOT YET NOTHING, and that after 10 years you have to keep saying in every sentence the never ending "WILL HAVE", and belittle and overlook that Frontier has been giving you a COMPLETE game for 8 years.

It's clear... Frontier's mistake was that on December 16, 2014 they said Elite Dangerous was a Gold game... if today ED was still an "in development Alpha" game, obviously there would be no discussion, right? clearly ED would be better than SC, right?

Well that makes no sense, it's an invention of verse fans to justify SC's indefensible and exorbitant development time.

Sorry, someone who has played a couple of months to SC can not say that the game is the best Space Sim, not with the current state of the game; broken, with hardly any content, without stability, without develop any of its core technologies such as persistence or server meshing, etc... SC right now is a mediocre game, as it has been for the last 10 years. I can't take any of these guys' comments seriously, sorry.

This is one of the things that makes me laugh. Just compare time in development vs money invested vs staffing vs result, and its really outrageous the difference in delivered products. The "its alpha" excuse only carries a company so far.
 
For me (and other saying it in the DW video comment or elsewhere) the strong immersive aspect of SC ruined all other space games. Everything feel "fake" and gamey in comparison. ED is certainly more complete, polished, playable but the "more enjoyable" has been ruined by SC for me.


No, just hear DW, Kate or other well known refugee. For the immersive aspect and universe it's not "WILL HAVE" but already "HAS". Listen to DW, he talks about the immersive aspect SC has now, not in the future.


You can say it's mediocre if you want (but you should try dogfight and mining before saying it). But despite it's bugs, as said by DW it's already the more immersive space game on the market.
How about those Space Engineers Old Duck posted about. Or ED in VR? I'd say flying experience in VR is way above anything SC can do.
 
Never tried ED in VR. Everyone says it's one of the best VR experience. But no ship interior is a no go for me. In fact in SC, I spend a lot of my time outside of the ship.
I've tried SE but the graphics quality didn't make it for me (same for NMS).
There lies that difference, each of us likely do like very different aspect even in space games. For example I do like realistic galaxy and solar systems in ED, on other hand pvp combat and such stuff is meh, for me. In that regard SC even in its finished form (if it ever comes) has basically nothing to offer for me. Space Engineers as far as I know offer that nice building stuff thing, which might be entertaining. NMS too. But I don't like its cartoonish graphics.
I would like ship interiors and such, but not over that huge galaxy and going where no man has gone before. (And ability to block PVP)
 
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Why don't any of these "enlightened by the light of SC" make reference to the fact that the game has been in development for 10 years now? By what he says, does Wagar want to go on record as being in favor of the way CIG is developing SC?

Sorry, it's not something that can be ignored. I understand that many may be discovering SC now, but why isn't the same kind of assessment being made with ED?

I mean, Wagar (for example) says that he feels ED has no room for improvement, that its mechanics are already repetitive and boring, and that Frontier is wrong in game development... but the reality is that he's been playing a full game for 8 YEARS, is that reality worthless?

Let's stop with the Alphas, scopes and theroycrafting nonsense; currently both games have 10 years behind them, which one is a better game, more complete, more polished and, above all, more playable and enjoyable?

If SC has the "in development Alpha" label, do we have to ignore that reality?

All the "supposed" ED Refugees say the same things: "SC is mind-blowing, what immersive stuff it WILL HAVE, what mechanics it WILL HAVE, what a great universe it WILL HAVE...", everything for them is WOW, and not how boring and repetitive ED is. Sure, to say that about a game that IS NOT YET NOTHING, and that after 10 years you have to keep saying in every sentence the never ending "WILL HAVE", and belittle and overlook that Frontier has been giving you a COMPLETE game for 8 years.

It's clear... Frontier's mistake was that on December 16, 2014 they said Elite Dangerous was a Gold game... if today ED was still an "in development Alpha" game, obviously there would be no discussion, right? clearly ED would be better than SC, right?

Well that makes no sense, it's an invention of verse fans to justify SC's indefensible and exorbitant development time.

Sorry, someone who has played a couple of months to SC can not say that the game is the best Space Sim, not with the current state of the game; broken, with hardly any content, without stability, without develop any of its core technologies such as persistence or server meshing, etc... SC right now is a mediocre game, as it has been for the last 10 years. I can't take any of these guys' comments seriously, sorry.
No, he's just recently stumbled about SC, ignoring its past and from what I've seen he's been ambling around in the game like an idiot giggling incoherently about stuff that wasn't funny at all. He's got beef with ED and that's the silver lining through his recent releases. He likes to press light switches. He likes this so immensely that he feels totally qualified to write 6 month reviews. Maybe he should rather make new career path as electrician.
 
People, please stop mentioning other games to the faithful. It can startle them to learn there are other games out there!
While one might argue that there is no single game that scratches the same itches as Star Citizen, I will argue that there are a plurality of games that can collectively scratch the majority of those "itches", and often better.

In my library, and in my subjective opinion:
  • MSFS is the best "explore an earth-like world" game.
  • X4 Foundations is the best "living, breathing, interdependent galaxy with persistent NPCs, economics, and supply chain" game (not counting Eve which MP ruins IIRC).
  • Elite Dangerous is the best realistic galaxy with stellar mechanics game.
  • Elite Dangerous is the best VR "I'm literally flying a freaking space ship!" game (VR taking immersion to an entirely new level).
  • Space Engineers is the best space legs and ship interiors game. It's also the best driving game (rovers, "SRVs", etc) IMO in the space genre.
  • No Man's Sky is the best "seeking out new life and new civilizations" game (though I wish said life was much more rare and thus valuable).
  • Subnautica is the best survival / story-driven game.

And unlike Star Citizen, all of these installed on my computer and currently run flawlessly (as in, no game-breaking crashes). And while Ant says SC has ruined other space games for him, Elite has ruined all other night (and sometimes day) skies for me, because nothing breaks my immersion like a geocentric planet where the only thing that revolves is the skybox... AFAIK, this includes Star Citizen.
 
There lies that difference, each of us likely do like very different aspect even in space games. For example I do like realistic galaxy and solar systems in ED, on other hand pvp combat and such stuff is meh, for me. In that regard SC even in its finished form (if it ever comes) has basically nothing to offer for me. Space Engineers as far as I know offer that nice building stuff thing, which might be entertaining. NMS too. But I don't like its cartoonish graphics.
I would like ship interiors and such, but not over that huge galaxy and going where no man has gone before. (And ability to block PVP)
Yes, ED is far (and will ever be) superior to SC if you want only to explore a galaxy and discover planets never seen by other players before. But for players wanting to live as a human in space, SC is already very good.
 
Yeah - there are - can't remember the exact recipe, but to date I've yet to find a use for them... ...I may have to go and check that...
Time to revisit! Satisfactory has XMas event where you make crap decorations and that - but you unlock alt recipe for explosives from snowballs and so I have container full of explosives for this year - mildly useful for clearing stuff but funny when skillfully attached to enemy critters and detonated.
 
Go down the ramp and find yourself facing an icy wind that pushes you back and prevents you from seeing more than 5m away.

This is all true and good. And a positive of SC.

Untill some nasty bug rudely breaks that immersion.

This is all true. And bad...


And a fairly major negative on the immersion front.

(Hell, every time I see Drew trying to have a conducive beer he seems to have an NPC standing on his head ;))

And anyways it is still 2d flatscreen.

Yeah, this is one bit that always makes me giggle. It's all horses for courses of course, and some peeps definitely prefer an HD screen & all the graphical trimmings over VR. But for me, the word "immersion" and VR are practically synonymous. Ain't no other format that does it better. And by a country mile...
 
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When was the last time you played it ?
SC is beyond the tech demo since at least 1 year (with the start of persistence and reputation). You can really play it now with long term goals and objectives and several gameloop are really advanced (mining in space/ground, dogfight, pvp, deliveries, FPS missions, investigation missions).
You should try it again.
Correct me if I’m wrong but isn’t it still the case that on any given play session something is likely to break/crash/simply not work and require the equivalent of a troubleshoot/workaround in order to proceed, if not fully restart? Like, I’m not playing SC, and increasingly it seems like I never will, because hardware demands, but from what I’ve seen it looks like all those gameloops don’t really work consistently enough to provide a sense of immersive continuity.

Even the heavily edited professional playthrough videos I’ve seen often devolve into something along the lines of “hey this character always clips through the boarding ramp and can’t get on our ship for some reason, let’s fly the ship near the overhang of a cliff, roll sideways so the entry door is facing up, and then he can jump down into the ship.” Which is maybe fun to watch and even to do if you’re in a big group and in the right mood for it, but would annoy the heck out of me most of the time.

I mean, Elite is a released product and has a lot of smaller versions of these kinds of problems, and the devs unwillingness to fix these issues in a timely fashion has pretty much killed the game for everyone I know who ever played it. It’s hard to imagine SC at this stage being better in that regard. Is it?
 
While one might argue that there is no single game that scratches the same itches as Star Citizen, I will argue that there are a plurality of games that can collectively scratch the majority of those "itches", and often better.

In my library, and in my subjective opinion:
  • MSFS is the best "explore an earth-like world" game.
  • X4 Foundations is the best "living, breathing, interdependent galaxy with persistent NPCs, economics, and supply chain" game (not counting Eve which MP ruins IIRC).
  • Elite Dangerous is the best realistic galaxy with stellar mechanics game.
  • Elite Dangerous is the best VR "I'm literally flying a freaking space ship!" game (VR taking immersion to an entirely new level).
  • Space Engineers is the best space legs and ship interiors game. It's also the best driving game (rovers, "SRVs", etc) IMO in the space genre.
  • No Man's Sky is the best "seeking out new life and new civilizations" game (though I wish said life was much more rare and thus valuable).
  • Subnautica is the best survival / story-driven game.

And unlike Star Citizen, all of these installed on my computer and currently run flawlessly (as in, no game-breaking crashes). And while Ant says SC has ruined other space games for him, Elite has ruined all other night (and sometimes day) skies for me, because nothing breaks my immersion like a geocentric planet where the only thing that revolves is the skybox... AFAIK, this includes Star Citizen.
Driving in EDO with SRV with racing wheel and pedals works out guite nice :) Likewise in EDH though too.
 
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