General Notoriety mechanic in the climate crisis

The way notoriety decays currently needs to change. A game mechanic that encourages players to AFK, with a device consuming energy to provide no purpose or enjoyment is just plain wrong and wasteful.

I'd be fine with the time getting substantially longer, but please remove the need for a player to be logged in and the incentive to waste.
 

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Players who are choosing to use this system to reduce notoriety are to blame for the extra impact on the environment. Gaming arguably is much worse for the environment...
 
Not to mention the monetary cost of going AFK. Play your notoriety away or just stay notorious!

At current UK price of 28p per kWh and assuming a 300w draw machine 10 notoriety will cost £1.68 to burn off over 20 hours.
 
Proposal - make notoriety have a greater impact: Timer is paused while you are docked. In-game reason: They are still on your heels, especially so while you are within the heart of civilization: At a port.
In which case low wake somewhere and switch off everything but life support while AFK. On a full tank of fuel this should probably last long enough?
 
It's a shame if people are killing the planet rather than playing through notoriety - it's not like it's incredibly difficult to work out how :(

Is this being driven by the 'just kill everyone all the time' meta that streamers seem to be pushing for Odyssey?

Maybe they should make Notoriety count down when offline - but quadruple the time required? That saves the planet and is even more of an incentive to get people to learn how to play .. and then maybe keep double the time until they do :D
 
The way notoriety decays currently needs to change. A game mechanic that encourages players to AFK, with a device consuming energy to provide no purpose or enjoyment is just plain wrong and wasteful.

I'd be fine with the time getting substantially longer, but please remove the need for a player to be logged in and the incentive to waste.
But AFK will heat my home in winter, so world half on fire / home nice and toasty.

Notoriety does very little than attract BHs and multiply subsequent bounties.
Last known wake signature location. ATR could track you.
ATR don't track you. IIRC Once you go over a set amount of kills they warn you to leave, and then pop in to say hello- but each ATR encounter is local, and HW out and back resets the clock.
More reason to make notoriety something beneficial for a criminal player to have, manage and keep, not just a pointless punitive timesink measure. Otherwise, might as well remove the ability to commit crime 🤷‍♀️
Its sad that C+P (along with hooks into the BGS) are still so shallow.
 
It's a shame if people are killing the planet rather than playing through notoriety - it's not like it's incredibly difficult to work out how :(

Is this being driven by the 'just kill everyone all the time' meta that streamers seem to be pushing for Odyssey?

Maybe they should make Notoriety count down when offline - but quadruple the time required? That saves the planet and is even more of an incentive to get people to learn how to play .. and then maybe keep double the time until they do :D
That's the thing right?

Notoriety as it stands (i.e as that purely punitive measure) is a non issue for those who crime on the regular, and it's a major problem for those who accidentally crime (or suck at it).

All because those who do crime know how to manage notoriety... those who don't, don't.

That's why i rekon incentivising notoriety for criminals along with the usual drawbacks, while making it readily washed (for smaller scale crime) would be the best outcome.

Keeps criminals in the line of fire because they get benefit from it, meanwhile someone who did a one-off or was just dumb can undo a bit easier.
 
Keeps criminals in the line of fire because they get benefit from it, meanwhile someone who did a one-off or was just dumb can undo a bit easier.
I agree - but there is the issue of Odyssey where a lot of people seem to be wandering around killing everyone because they think it's a FPS and the only way to do things is to open fire - massacring a settlement is an easy way to masses of notoriety.

C&P and notoriety are maybe too subtle for a lot of players - the intention seems to be that you think about what you've done and change habits (certainly for PvP situations), but people don't appear to do that - like the OP they just want it gone and will do anything to avoid changing what they do. Which I guess is the case IRL as well :)

Maybe they could add missions that reduce Notoriety, make you save traders from pirates etc, and have the NPCs moralise you about the sins of crime. And maybe make the Pilot's Handbook pages on C&P and Notoriety clearer on what they are.
 
To be honest, the real problem is this is kind of like asking a car dealership to do something about people who drive their cars on the rev limiter everywhere or manufacturers of any consumable goods to stop people fly- tipping.

Sure, FDev could make C&P more fun, but this thread reads more like a get out for personal responsibility than a request for better gameplay.
 
The only reason notoriety has ever given me a problem is when I want to operate out of one specific system, station or set of systems. And typically my only reason for that is due to intensive BGS activity there.

And this is really only an issue if I'm careless and pick up a speeding ticket from the faction that I'm actually working for. This then becomes infuriating that because I've done all that murdering on their behalf that I can't then pay off my speeding ticket and then work more on their behalf!

Otherwise notoriety is easily ignored and at worst becomes an infuriation to BGS players. Irrelevant otherwise if you're good at keeping to the speed limit.
 
It used to be that you had to be undocked. The game is far less power hungry while left AFK in space rather than AFK docked.

Perhaps the Devs could finally work on the framerate while the Cmdr is sat in their docked ship below deck?

Encouraging players to not go AFK without changing the game probably won't get much traction, and hoping players will just stop playing seems outside the scope of this forum sub-section.
 
More reason to make notoriety something beneficial for a criminal player to have, manage and keep, not just a pointless punitive timesink measure. Otherwise, might as well remove the ability to commit crime 🤷‍♀️
I like to imagine something like a notorious mission board - higher notoriety having an impact like reputation does on the rewards ;) Same goes for the team missions. Technically if you're law-abiding and not looking for team missions a big part of the mission board is just junk.

The way notoriety decays currently needs to change. A game mechanic that encourages players to AFK, with a device consuming energy to provide no purpose or enjoyment is just plain wrong and wasteful.

I'd be fine with the time getting substantially longer, but please remove the need for a player to be logged in and the incentive to waste.

The online requirement is indeed terrible for the environment and energy bills. Players simply leave their machines running while at sleep/work. A good compromise for Frontier could be removing the online requirement but doubling from 2 to 4 hours each notoriety point decay.

Being a criminal will then require a much more significant commitment, but coupled with something like the notorious mission board the career path should be much more than simply a punishment as of now.
 
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