Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.I listen to the streams - Arf is still "excited" about stuff coming next year, the "something never before done", but they still can't talk about it.
Or, or course, one might read what has been written, before being 'smart', all it does is make one look exactly the opposite - wouldn't you agree?if you're going to badger them for roadmap updates, at least do it for stuff that's coming out in the next 12 months, not stuff that is coming out in the next 12 days lol
If it is just another step in the narrative, all that was required, to prevent frustration, was to mention that it was just narrative being referred to, then expectations are not raised that the game itself is being added to.Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.
Do people want to know how an in game story rolls out ahead of it rolling out? This I'd be really curious to collect thoughts on, to be honest.
I know for me, I buy a book to read it as a page for page story and not just the summary on the back but that might absolutely not be the case for everyone.
I will say, it would be a massive balancing act to make sure that those who did want to go through narrative at an immersive level, didn't get things spoiled for them.
It's an interesting one. Maybe we just need to rethink our excitement levels, in order to not cause any of those assumptions that cast a shadow really, but then if we didn't have any kind of positive thoughts on some of the forward narrative in the works, some of you might not think there's anything being thought up and the game is at a pause and we're neglecting it.
It's really tricky. We'll keep trying our best to figure out how to suit everyone though.
Elite's narrative had issues in the past where galnets and similar clues were released early by accident. This almost never fared well. So revealing the story ahead of time might not be the best. To me, an ideal scenario is revealing enough clues for some players to be able to deduce what might come next. This has already been the case with U13 (basically I figured out what you're cooking by the smell but I ain't snitching) but I was hoping for more clear clues. In any case, so far the Azimuth narrative is being handled ok-ish with the exception of the illusion of choice for the pro-thargoid people and the incredibly long buildup.Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.
Do people want to know how an in game story rolls out ahead of it rolling out? This I'd be really curious to collect thoughts on, to be honest.
I know for me, I buy a book to read it as a page for page story and not just the summary on the back but that might absolutely not be the case for everyone.
I will say, it would be a massive balancing act to make sure that those who did want to go through narrative at an immersive level, didn't get things spoiled for them.
It's an interesting one. Maybe we just need to rethink our excitement levels, in order to not cause any of those assumptions that cast a shadow really, but then if we didn't have any kind of positive thoughts on some of the forward narrative in the works, some of you might not think there's anything being thought up and the game is at a pause and we're neglecting it.
It's really tricky. We'll keep trying our best to figure out how to suit everyone though.
Well put Sally. I hate spoilers! There is to me nothing more annoying than getting invested in a good story (be it a book or a film- or in this case the in-game story) and finding out the ending before you’ve finished. Part of the fun is the prediction. Although to put a dampener in this… my wife always reads the last page of a book first in case she doesn’t like the ending to the story and feels she has wasted her time reading it in the first place! Oh dear, I can now see where this thread is going…. Sorry in advance.Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.
Do people want to know how an in game story rolls out ahead of it rolling out? This I'd be really curious to collect thoughts on, to be honest.
I know for me, I buy a book to read it as a page for page story and not just the summary on the back but that might absolutely not be the case for everyone.
I will say, it would be a massive balancing act to make sure that those who did want to go through narrative at an immersive level, didn't get things spoiled for them.
It's an interesting one. Maybe we just need to rethink our excitement levels, in order to not cause any of those assumptions that cast a shadow really, but then if we didn't have any kind of positive thoughts on some of the forward narrative in the works, some of you might not think there's anything being thought up and the game is at a pause and we're neglecting it.
It's really tricky. We'll keep trying our best to figure out how to suit everyone though.
I think it's fair enough that CMs (and devs!) are excited about what is upcoming - that's why you do the job - you should be excited about stuff you are doing. But should we be excited?
ED is like a soap, like maybe ... Eastenders. It keeps on updating, new episodes all the time. I'm sure the people making Eastenders are also excited about their work on each episode, but if the producers came on before each episode and told us 'we're excited about tonights episode', and then did that every episode, then people would start to say 'hang on, we like Eastenders, and it's a fun show so we keep watching, but we don't need to be excited about it every day'. And often the things that are exciting to viewers aren't the big storylines, but the way they are presented
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I wouldn't worry about it Sally - though you are the best of them as you do worryStay excited!
I'm like you, I'd rather read a book from front to back, I also love how say Disney are releasing shows on a weekly basis rather than Netflix's usual all at once approach. It gives us a chance to actually savour the story and let it sink in and be analysed... That said, I know that there are some (in my opinion) uncivilised heathens who'll read the last page of the book before they get there. I mean imagine finding out that Daddy Savlon was actually Sally's head in a jar some time last year rather than next week when all the steps leading up to that will have been set out and it gives the story so much more impact!Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.
Do people want to know how an in game story rolls out ahead of it rolling out? This I'd be really curious to collect thoughts on, to be honest.
I know for me, I buy a book to read it as a page for page story and not just the summary on the back but that might absolutely not be the case for everyone.
I will say, it would be a massive balancing act to make sure that those who did want to go through narrative at an immersive level, didn't get things spoiled for them.
It's an interesting one. Maybe we just need to rethink our excitement levels, in order to not cause any of those assumptions that cast a shadow really, but then if we didn't have any kind of positive thoughts on some of the forward narrative in the works, some of you might not think there's anything being thought up and the game is at a pause and we're neglecting it.
It's really tricky. We'll keep trying our best to figure out how to suit everyone though.
Thanks for the replies here Sally!Ah, ok, so we will sometimes know loosely the narrative direction of things before we speak up about them, sure.
Do people want to know how an in game story rolls out ahead of it rolling out? This I'd be really curious to collect thoughts on, to be honest.
I know for me, I buy a book to read it as a page for page story and not just the summary on the back but that might absolutely not be the case for everyone.
I will say, it would be a massive balancing act to make sure that those who did want to go through narrative at an immersive level, didn't get things spoiled for them.
It's an interesting one. Maybe we just need to rethink our excitement levels, in order to not cause any of those assumptions that cast a shadow really, but then if we didn't have any kind of positive thoughts on some of the forward narrative in the works, some of you might not think there's anything being thought up and the game is at a pause and we're neglecting it.
It's really tricky. We'll keep trying our best to figure out how to suit everyone though.
In that case, there's nothing to announce at the moment. Elite doesn't have the resources for both the narrative content and the stuff you mentioned at the same time.I don't want to know story spoilers, or narrative threads, or such. But I'd like to be kept up to date with systems development: new ships, new SRVs, new suits and weapons, are you working on different planet biomes, etc. [...]
It really isn't that black and white at all...There are two type of Elite players:
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