Is this really it? Is this the whole game? Did I miss something?

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You're right. To be honest, I was really hoping that I had missed something. That there was some deeper content that I just hadn't figure out how to reach. The game doesn't provide much direction, so I felt like it was possible that maybe the game itself had yet to reveal itself to me. Instead, I see people trying to justify the existence of an empty, repetitive, pointless shell of what could be a really cool game, should they ever decide to include one.

It's a burn to find out that cute girl in the coffee shop only likes to constantly watch MLP, so to speak.

For you, other players' experiences aren't really relevant, since you didn't find what you were looking for. That could be expectation or desire or a lack of really great cereal brands at your local grocery store; not too important either. But taking a break will keep you from at least going all rantmonster on the forums; not because it isn't entertaining for some but because it does you no good and doesn't make the game more what you wanted.

If it isn't tasty for you now, then let them stick some more stuff onto it. If it's still blearg after some more additions then you can write it off for good. Been there on a MUCH more painful and saddening game development than this. Ask me about MWO, and watch me twitch. But I eventually walked away clean, cause sometimes that's the best way.
 
You're right. To be honest, I was really hoping that I had missed something. That there was some deeper content that I just hadn't figure out how to reach. The game doesn't provide much direction, so I felt like it was possible that maybe the game itself had yet to reveal itself to me. Instead, I see people trying to justify the existence of an empty, repetitive, pointless shell of what could be a really cool game, should they ever decide to include one.

For a start it's not a game - it's still BETA so there is (hopefully) a lot of content missing. That said ELITE has never/will never provide direction by telling you what to do, and importantly (for some at least) you will NEVER be that special snowflake that saves the galaxy from impending doom. The idea is that you set your own goal, be it monetary, combat, ranking or just getting to the centre of the galaxy and use your imagination. As for anything else, we'll all have to wait until the 22nd & beyond to see what surprises Frontier have in store....

G
 
You know, people keep saying that it's far from done, but we have zero reason to believe that to be the case. The game is repetitive, hard to learn, and pointless and unrewarding once you do learn it, unless you really enjoy doing the same things over and over again for hours on end with zero feedback from the game and zero immersion other than "ooh, look, a spaceship...in a station...as opposed to that other station that looked just like this station..." There are Facebook games that have more depth and more different things to explore than this. Simply throwing some planets out there with different names on them and scattering some asteroids around does not make places "new", and it certainly doesn't make them interesting.

You also have zero reason to not believe that to be the case. Frontier has hit every deadline and delivered more content than we originally expected with every new release.

The game is repetitive, hard to learn, and pointless and unrewarding once you do learn it

You're stating these as if they're proven facts but they aren't. There are many (myself included) that welcomed the challenging learning curve to the game, don't find it to be repetitive, and don't find the gameplay to be pointless and unrewarding.

Simply throwing some planets out there with different names on them and scattering some asteroids around does not make places "new", and it certainly doesn't make them interesting.

Well by definition, yes it does make them new. If there are a variety of different types of planets, stars, and other stellar objects to be explored then they are different from eachother.

Sadly you must have missed that this BETA is scheduled for release in a month, which means we're now testing all there's going to be to test at release, or very nearly.

Unless you have the inside track and we don't there's no way to safely make that assumption. Personally I don't think it makes sense to assume that what we have now is all we're going to get if their past release habits are anything to go by.
 
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So if you were able to get out of your ship and explore stations and planets, would that make you happy? Because it's planned. But I bet you would just pick it apart and crap all over it anyways. People invest time into games like this because it's an expanding world, things will be added constantly, new mechanics and immersive content. It's aimed to be a living, breathing galaxy to explore. And even cooler, it's OUR galaxy scientifically rebuilt to scale in a video game with real people to explore it with. Knowing you'll just complain some more about the same nonsense, how about you do yourself a favor and play Destiny, I'm sure that game has enough "depth" for you.

Stop getting angry if you want to actually discuss things.

And if getting out of the ship and exploring would reveal actual content, I might be happy, unless the whole reason is to get out, get a mission off another bulletin board, and then go to an identical station to turn it in or whatever...lol. But things like this very rarely come to fruition when a game is released before it's complete. I've seen many games with grand ideas such as those sputter and die because they were release either too broken to play or just don't actually introduce anything new or interesting.

Now I would be surprised if this game launched broken considering how functional it is currently. Reliability wise, everything feels pretty on par with your average beta, if not a bit better. And it's remarkably polished and detailed, as well. It's just that, what's here, takes about an hour and a half to fully explore and do, and then everything else is just repetition.

It's as if they built the framework for the game, and then said "That's good enough, let's polish it and release it like that." I have to believe there's at least one poor dev somewhere out there screaming "But we didn't get to the actual game! All we did was make a very specific engine!"
 
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please go away and make your own game... how you like it; no one is forcing you

Well that isn't very constructive. This guy obviously sees something in this game, otherwise he wouldn't be wasting his time posting stuff here (despite his frustrated tone).

His point about the empty feeling of the game is valid. The buggy netcode dissuades at least me from using open play (never credited for bounties) for the time being, and there is no life to the NPCs (until release, and we have no idea how it's going to look). Asp Explorer's points about exploring and finding new things are valid for him (and I assume he isn't alone), but for others, planets are little more than pretty, pointless spheres. They will stay that way until planetary landing becomes a thing. For now, we'll have to look to the the things that are implemented in detail, which largely surround interacting with other people. There's quite the gap in it right now. As an example: conflict zones are a sad excuse for war, when it supposedly ruins the economy of the region, despite not having an impact on the traders flying through it, or the stations that are so important to the functioning of a region of space (why no military or terrorist attacks on stations?)

You can say that the game is all about being alone in the vast universe, but then why is it a multiplayer game, and why do ships have such easily accessible comms functions? Noctis is about being alone in space (awesome little game, by the way), Elite is about much more.

We don't know exactly what will change on gamma and release, so I'm not saying the game will be a flop, but it isn't fair to say that everything's ok; if beta 3 was the full game, I'd be hugely disappointed. I got my fingers crossed for gamma though.


EDIT- I know planets aren't perfect spheres. Pretty oblate spheroids*
 
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Jenner

I wish I was English like my hero Tj.
Reminder to keep it civil, discuss OP's point and do not engage in flaming each other. Thanks and carry on.
 
As I once mentioned on another thread. The premise of Elite has always been you're given a basic ship, some credits and then left to make your own way in a big galaxy. And the galaxy in the final game will be big! You'll either stand or fall in the face of it. It's the equivalent of being given a second-hand mini-van, £100 and then thrown out into the big, wide world to make something of yourself. It's like a videogame right of passage, and that's what makes it so good :)
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You want purpose? A goal? Give them to yourself, because no-one else is going to give you them. The imagination part is what you put onto the blank canvas that Elite presents to you.
 
As we test the build and abilities that FD give us, we already know what's in the game. So, why bother trying to take what we have and make it a complaint post. It would've been far more constructive had you listed what you feel is missing and would like to see in the game. Please, list your heart out for us all.

Shok.
 
As I once mentioned on another thread. The premise of Elite has always been you're given a basic ship, some credits and then left to make your own way in a big galaxy. And the galaxy in the final game will be big! You'll either stand or fall in the face of it. It's the equivalent of being given a second-hand mini-van, £100 and then thrown out into the big, wide world to make something of yourself. It's like a videogame right of passage, and that's what makes it so good :)
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You want purpose? A goal? Give them to yourself, because no-one else is going to give you them. The imagination part is what you put onto the blank canvas that Elite presents to you.

In real life, you can have conversations with people. They tell you interesting things. Interesting and unexpected things will happen to you. There are opportunities to do nearly infinite things, as opposed to just blowing things up or selling things to silent robots. If real life was anything like this game, anyone living said life would kill themselves out of sheer loneliness and boredom.
 
As we test the build and abilities that FD give us, we already know what's in the game. So, why bother trying to take what we have and make it a complaint post. It would've been far more constructive had you listed what you feel is missing and would like to see in the game. Please, list your heart out for us all.

Shok.

im missing aliens. what good is the space without some...
 
If that's all you've done, then you really aren't getting the best out of this game, are you?

I haven't? Other than looking at space stations that look exactly like other space stations and planets that I can't interact with, what else is there to do?
 
im missing aliens. what good is the space without some...

They are Closer as you think....;)

But back to Topic...

Yes ... ED is not like other Games which give you the Way and a fixed Goal (ok get Elite Dangerous is a Goal .... but I can live with out that Titel ... I have my Own...;)....)
I really think that in Gama and even after release ED will be ED .... I think they polish and fix Bugs, and work for the Exapnsion Packs (Planetary Landing/Station Walk around) ... but not more....the Time is to short for that. But maybe I am wrong and we Test only a Beta Network and Concept Version....
 
All games are pretty much the same when you break them down into their separate components. And most end up being trigger based travel from A to B to find C to unlock D rinse and repeat with some combat to fill time. That's almost all games really. It's up to you to ignore this fundamental simplicity in games and enjoy it for what it is.

Unlike most games of this genre you need some skill to do anything well in the game unless your somehow cheating. Whether it is fun or not is all down to the individual and what it is they find engaging. A bit of imagination helps too. When I look at the original Elite it amazes me how much of what I experienced actually took place in my mind sparked by the scenario originally provided in the novella "The Dark Wheel" that came with the game.

I haven't played it all that much because I don't like starting games over and over again. Looking forward to the final wipe and digging in, see if I can get past Deadly which is where I ultimately got in the BBC version.
 
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