Is this really it? Is this the whole game? Did I miss something?

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Lestat

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Well it only Beta. So complaining about something when the game not even full release. It kinda reminds me Alpha 1, 2, 3 & 4 and Premium Beta 1, 2 & 3 people just like you downing a game that not released Yet.
 
You speak of the Thargoids :cool:
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I haven't? Other than looking at space stations that look exactly like other space stations and planets that I can't interact with, what else is there to do?
Have you tried exploring, pirating, mining, interdicting other players (you'll find them less easy to kill than NPCs), or perhaps smuggling illegal goods onto stations? You may say the last one is impossible, but one gifted player showed how it could be done :)
 
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All games are pretty much the same when you break them down into their separate components. And most end up being trigger based travel from A to B to find C to unlock D rinse and repeat with some combat to fill time. That's almost all games really. It's up to you to ignore this fundamental simplicity in games and enjoy it for what it is.

Unlike most games of this genre you need some skill to do anything well in the game unless your somehow cheating. Whether it is fun or not is all down to the individual and what it is they find engaging. A bit of imagination helps too. When I look at the original Elite it amazes me how much of what I experienced actually took place in my mind sparked by the scenario originally provided in the novella "The Dark Wheel" that came with the game.

I haven't played it all that much because I don't like starting games over and over again. Looking forward to the final wipe and digging in, see if I can get past Deadly which is where I ultimately got in the BBC version.

Well, I can tell you right now that they're going to have to add quite a lot just to come close to your expectations that you've mentioned here. There's nothing to get past. There's nothing to unlock. There's nothing to find.

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You speak of the Thargoids 8)
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Have you tried exploring, pirating, mining, interdicting other players (you'll find them less easy to kill than NPCs), or perhaps smuggling illegal goods onto stations? You may say the last one is impossible, but one gifted player showed how it could be done :)

Check my original post. Yes, other than smuggling illegal goods.
 
Well it only Beta. So complaining about something when the game not even full release. It kinda reminds me Alpha 1, 2, 3 & 4 and Premium Beta 1, 2 & 3 people just like you downing a game that not released Yet.

Was the game a month away from release at that time? See, that's the difference...
 
There's nothing to get past. There's nothing to unlock. There's nothing to find.
Sounds like you prefer the average type of game that gives the same old formulaic gameplay.
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If you want to achieve something, then try going for the Elite status, which is what many will try for. If you want to find something, then we're told that there will be special worlds in the final game. Certainly Raxxla will be somewhere in there :):):), but Michael Brooks told us that there'd be no clues to it's whereabouts.
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And "nothing to unlock?"....Good! That's the way it should be!
 
perhaps smuggling illegal goods onto stations?

How shall we get our hands on these illegal goods in a way that will actually make us money? NPCs don't drop cargo anymore, the hatch thingy didn't sound like it was even worth trying (and then you get two tons of stuff worth less than the hatch breaker itself, from what I've seen here). Also, from what I've seen, the black market (because it is a specific entity, like The Economy on South Park) buys goods for much less than the average price, so we can't just buy stuff and go to a system that it's illegal in.

I did a bit of smuggling when the AI were much more willing to drop cargo rather than die, and it was fun as hell (best thing was stealing the cargo off of a ship destroyed at the station, and selling it right there; sadly cargo rarely drops from wrecked ships, and it only does so in small amounts, which made me next to no money). The problem is that doing it now works against the goal of making money.
 
Sounds like you prefer the average type of game that gives the same old formulaic gameplay.
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If you want to achieve something, then try going for the Elite status, which is what many will try for. If you want to find something, then we're told that there will be special worlds in the final game. Certainly Raxxla will be somewhere in there :):):), but Michael Brooks told us that there'd be no clues to it's whereabouts.
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And "nothing to unlock?"....Good! That's the way it should be!

Again, you're quoting me responding to someone else. I did not expect those things necessarily.
 
Right now the game relies almost entirely on imagination because content like mining, exploration, and trading is paper thin. There is no obvious result, benefit, or drawback to almost doing anything. I keep hearing about deeper content coming but the release seems very premature. While I like to think my imagination will take me a long way, it can only do so much when every new system is mostly like the last one and there's almost no way to make any kind of difference in anything. It's a universe in a glass case running on auto-pilot and all we can really do right now is tap on the glass.
 
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Right now the game relies almost entirely on imagination because content like mining, exploration, and trading is paper thin. There is no obvious result, benefit, or drawback to almost doing anything. I keep hearing about deeper content coming but the release seems very premature. While I like to think my imagination will take me a long way, it can only do so much when every new system is exactly like the last one and there's almost no way to make any kind of difference in anything. It's a universe in a glass case running on auto-pilot and all we can really do right now is tap on the glass.

Indeed. And I, for one, welcome our new Cardassian overlords... ;) I'm rewatching DS9 with my stepdaughter right now.
 
Another pointless thread asking questions no-one can answer, its getting very old...

Can we not just merge this thread with the countless other negative and pointless threads just like it or preferably close it.

The questions the OP asks out are mainly rhetorical, the DDF answers them all in detail and already we are starting to go round and round in circles?
 

Lestat

Banned
You know we can test things that we don't even know we are testing. Let take the Modules. Most people see it weapons armour shields and cargo slots. But if you been in the DDF or read the DDA you can look at it as. Modules Just the basic testing. But they don't really need to test Passenger liners. Because it setup as modules also. Now the bulletin board could also work with passenger that might want to travel.

Now having pirate and authority communicate with you when they stop your supercruse. I believe we could be testing Passenger communication.

I don't know I just been testing games for the last 8 years.
 
Sounds like you prefer the average type of game that gives the same old formulaic gameplay.
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If you want to achieve something, then try going for the Elite status, which is what many will try for. If you want to find something, then we're told that there will be special worlds in the final game. Certainly Raxxla will be somewhere in there :):):), but Michael Brooks told us that there'd be no clues to it's whereabouts.
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And "nothing to unlock?"....Good! That's the way it should be!

You are so right... and It also fact there will be my ... äh some Race which really makes the Hyperjump more Dangerous. But again it up too YOU to choose what YOU want to do... if it not your kind of Game nothing what we write can change your mind.
 
Another pointless thread asking questions no-one can answer, its getting very old...

Can we not just merge this thread with the countless other negative and pointless threads just like it or preferably close it.

The questions the OP asks out are mainly rhetorical, the DDF answers them all in detail and already we are starting to go round and round in circles?

Or maybe instead of seeing them as pointless, the developers will realize that, since multiple paying customers are complaining about a lack of depth, that there's a lack of depth? I mean, FSM forbid there should be anything in a forum for a beta game that's not unicorns and rainbows, and further should he push from his carb-loaded body the notion that we should discuss anything that has already been talked about at any other point, right?

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Wait until launch to complain. Deafening despair at this point is irrelephant, and stopped being funny.

I like that you spelled it "irrelephant" with the bouncing elephant avatar. That's either a hilarious typo, or fairly brilliant.
 
My advice is to read all that the devs have hinted at in newsletters, interviews etc. If your willing to put in the time and all hope is not already lost. Im sure you will be surprised at what is out there (once the game is released). They have suggested so much more then what you have said the game contains.

But, an active imagination is ultimately what made the original game so great and it will play a large part in this game. It had next to no content apart from a paragraph of text describing each planet. (of which there was only one around each star) And each paragraph had zero impact on actual game play. No ship choice either. Yet many loved it. Many of whom are here now and will enjoy this game.

This game is NOT for everyone, its for the Devs and the Elite fans. (of which there are enough to keep the game going) Someone posted a thread about 'Not Getting it'. That might be a good read for you too, it may help.

Good luck
 
My advice is to read all that the devs have hinted at in newsletters, interviews etc. If your willing to put in the time and all hope is not already lost. Im sure you will be surprised at what is out there (once the game is released). They have suggested so much more then what you have said the game contains.

What about the newsletter that talked about the orrery maps? There's a lot of uncertainty, which is where these threads keep coming from.

How are we supposed to know what will actually be in the release and what won't beforehand? In its current state, many of us are unhappy with the game, and are talking about it here because we have no clue what FD has in store (or doesn't)
 
I haven't played Star Citizen. I made the decision to play this one instead as it looked like a more complete game. Oops. I really have no idea if Star Citizen is any better, though. I know they're being stupidly slow in development so I'd guess not.

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Sadly you must have missed that this BETA is scheduled for release in a month, which means we're now testing all there's going to be to test at release, or very nearly.

No Star Citizen is COD in space, I played about 30 hrs compared to about 4000 hours on ED, I love this game for what it could be, but I agree with most of your points, I am just hoping that FD pull a rabbit out of the hat for release or if not I will be a very sad commander :(

For me Space needs player controlled manufacturing, as a result of mining resources and trading, not because I am an EVE fanboy, I hate it, but at least a player driven economy gives the player a sense of purpose and a sense that they can effect the universe around them.

I also think that there does need to be player/npc interaction, with a comms screen for avatars.

In short I don't see anything wrong with taking ideas from other successful games, even the abomination that is X rebirth feels more alive at the moment.

I pray to the spaghetti monster for a Christmas miracle :)
 
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