I Play...

Can't see how to post a poll so just has to be replies.

Franchise?
Timed Scenarios?
Scenarios?
Sandbox?

I like the freedom of Sandbox but don't see the point in adding donation bins as money isn't really an issue.
 
I play sandbox, but with money and welfare turned on. I only deactivate the death of animals (because otherwise using exhibit animals is a nightmare) and stress (I'm tired of having to out glass panel to all my flamingo habitas).
 
I played in the franchise to unlock any costume for the avatar. Otherwise I play in the sandbox with unlimited money and unlimited conservation points and that the animals can not die (That just makes me too sad). ;)
 
Same as you, @PeppyPepp. I mostly play Franchise 95% of the time. The 4% is Sandbox and the other 1% is Career

But, @FoxyDee, why do you play Challenge over Franchise?
I prefer to play offline, also, I like the random selection of animals on the market better. Not every animal is available all the times, which I like, just like real zoos, you sometimes have to wait for the right animals. Another thing, with each map I like to start from the scratch, I do not like the Franchise reasearch, that once you complete it, you have it done on all maps.

I be weird like that, the things that people hate about the mode I actually like.
 
I play sandbox, because after playing about 100 hours of franchise and understanding the game i understood something.
Most of the things in franchise SUCK
A little top list from the top of my head:
  • Money isnt a real issue after a bit, but till that point you pretty much have to wait till you got it. Once you got your zoo of the ground it doesnt matter anymore
  • Cp is a grindy currency with most animals in the franchise market being grossly overprized
  • You need visitors to get money, but visitors completly tank the games performance
  • Visitors have stupid needs and cant walk 5 meters to a vending machine but instead demand a new one
  • Animals have even more stupid needs, be it the rediculous space requirements, stress or all those bugs that let them escape
  • bugs? bugs!
  • having no connection to your animals because they are dead after 2 hours
  • exhibits, all about exhibits, cheesy, death, mating, everything sucks here
  • power stations suck
  • protests because your animals are scared by protestors are a regular thing (yes really)
And now why sandbox? Simple i can turn all of these things off. Hurray
 
Almost always sandbox, because of how many options there are to customize. You can turn off staff welfare, animal stress, money, habitat requirements, and pretty much anything else.
 
Exclusively sandbox. I'm not playing to be challenged, I'm just playing because building zoos is fun. Plus, Sandbox is the only mode where you can build what resembles a real zoo because of all the absurd requirements the animals have in other modes.
 
Pretty much just sandbox. There isn't really a defined win condition,anything unlockable or an overall end goal for franchise, and challenge only rewards you recolors of statues which really only look good in stone or bronze in the first place. Overall the game is unbalanced in the other modes so it's not my cup of tea. Management type gameplay was clearly second as far as the game design goes. I can get everything I like out of the game in sandbox. Not saying any of this to be mean or anything, I've dumped a few hundred hours into the game, it's one of my favorites.
 
90% sandbox (with animal welfare turned on, death turned off, guests mostly off), 10% franchise, if I`m in the mood for it/not in the mood for sandbox, because feeling uncreative.
In the beginning I played the first 6 or 7 scenarios, but I stopped that, because I don't like the restrictions. Played the first 2 timed scenarios just to try them out - but I don't like them (at all).
 
If i'm looking to build a zoo i use sandbox. If i want a quick play or just relax playing the game for a bit i might play some of the scenarios.
 
I play in Franchise 98% of the time. I enjoy the trading, breeding, and care of the animals. I take part in many of the community challenges as well.

I also play it as a true franchise, meaning that I transfer animals between my franchise zoos, and manage their genetic diversity over generations. So it's not merely that I have a single zoo that happens to use franchise mode rules, but more like I am being a tycoon or running a collection of zoos (like the AZA, EAZA, ZAA, etc.), and my animals are part of a regional collection plan for me to manage long-term. Whenever we get new animals from a dlc -- or even a new color variation like albino, melanistic, erythristic, etc.,-- I kind of treat it as if the regional organization has adopted a new SSP (Species Survival Plan), EEP (EAZA Ex-situ Program) or SMP (Species Management Program).

I tried sandbox briefly, but got bored of it pretty quickly. All of the things that other people wanted to turn off in the name of creative freedom, I wanted to leave on because I'd come to think of them as creative challenges! And because the franchise market and community challenges are always turned off and unavailable in sandbox, I found that the entire side of the game that involves animal management, stats, genealogies, and breeding of animals lost their importance to me in sandbox, because no matter how well I took care of them, they were stuck at the absurdly under-priced base prices that we start with as beginners. So basically, all of the things that sandbox players say they hate when they try franchise after living in a sandbox world for a long time, I find that I miss when I visit sandbox world.
 
Sandbox because an even vaguely realistic zoo is impossible in any other mode (esp. space requirements of platypus and habitat reptiles). I’d love to be able to have space requirements turned on but something vaguely approaching realism is important.
 
I really enjoyed challenge mode, especially to continue on with zoos I build up in the scenarios.

However, it's animal market system is completely unbalanced right now, and I am increasingly losing my passion for the game about it. The issue is just that the market capacity for individual animals is not large enough to offer you specimens of the different species in reasonable waiting times once you own the majority of the DLCs.
It's kind of ironic how this aspect of the game has never been adapted during the game's life span, and somewhat punishes challenge players for buying new content.
I might try sandbox, but it has it's own issues with the animal market ( you can't customize your animals them, good stats are rare and no other option to refresh the currently availbale selection rather than byuing all available specimens), and I would miss the limitation of not having every species available all the time that amde challenge mode appealing to me originally.

Therefore, I really hope the next updates will adress the animal market systems for challenge and sandbox.
 
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