Why do people still care at all about clogging?

I have friends who are quite fiercely pro-xeno, and generally hold the view myself that they are wild animals I hold no ill will towards. So why do players gang up on thargoids? Because it's fun 🤷‍♂️

Or because it's a set game objective?
While killing other commanders is not part of any game objective?

We have a CG for killing thargs for example, We never had a CG to kill purple haired clowns for example...
 
Well if you have no leg to stand on, maybe try to sidestep it with a distraction. Perhaps you could just act superior (shouldn't be difficult), be dismissive and assume that the people whose intelligences you've successfully insulted this long let it all pass. Then you won't have to wade into a subject in which you have no competency and end up looking daft (or worse). Oh, wait...

I'll omit any further hamming in case you mistake it for something leg-like and crutch on that like you have so far on fallacious use of statistics, despite honest advice.

Seriously, if you want to say something with statistics, do your blummin' homework! Because otherwise you'll come a cropper. Or I might even do it for you, and then we'll have some fun. 😏
 
Then why only mention a selected subset of the things that are within the rules in Open in the quoted post?
The title of this thread is Clogging. The Original Post is not discussing normal methods for game exit, it is talking about Clogging. It is well understood in the context of this thread Clogging refers to intentional disconnection (not using the menu) to avoid ingame situations.

Why confuse the thread with comments not related ti the topic? We are all aware logging out properly using the menu is the proper method provided by FDev for exiting the game properly and is not against the rules.
 
Well if you have no leg to stand on, maybe try to sidestep it with a distraction. Perhaps you could just act superior (shouldn't be difficult), be dismissive and assume that the people whose intelligences you've successfully insulted this long let it all pass. Then you won't have to wade into a subject in which you have no competency and end up looking daft (or worse). Oh, wait...

I'll omit any further hamming in case you mistake it for something leg-like and crutch on that like you have so far on fallacious use of statistics, despite honest advice.

Seriously, if you want to say something with statistics, do your blummin' homework! Because otherwise you'll come a cropper. Or I might even do it for you, and then we'll have some fun. 😏

No matter how insulting you try to be, the statistics posted by artie are quite relevant regarding how fringe the pvp interests are among the greater ED player base.
FDev stated the same thing like 4-5 years ago - PVP represents a minority of the player base. And now it is even lower than what it was back then
 
If you're looking for cheaters you're better of looking at PvP players and minmaxers than Jonny Average trying to play open. Only took our exalted PvP know-betters several months to admit when they duplicated the heck out of the game to gain unfair advantages under the engineering updates. THAT's real cheating, not stumbling over the way how to exit the game "properly". Ridiculous.
 
Attacker cannot see difference between clog and menu log, so topic starter cannot be sure what was what.
It doesn't matter how those left in the game interpret it, if it is investigated by FDev they will be able to detect an ungraceful disconnect. Establishing intent can be difficult in some circumstances.
 
Attacker cannot see difference between clog and menu log, so topic starter cannot be sure what was what.
It doesn't matter how those left in the game interpret it, if it is investigated by FDev they will be able to detect an ungraceful disconnect. Establishing intent can be difficult in some circumstances.

A knowledgeable cmdr will always be able to tell the difference between a menu log and a combat log
A not so knowledgeable cmdr can always learn the difference.
However, a great deal of the pvper make no difference between a menu log and a combat log.

Which tells alot about their standards regarding cheating (it's cheating only when i'm saying so)


Edit: however, what is impossible to differentiate is a voluntary combat log from an accidental one (network outage, even temporary, a hard crash etc)
 
If you're looking for cheaters you're better of looking at PvP players and minmaxers than Jonny Average trying to play open. Only took our exalted PvP know-betters several months to admit when they duplicated the heck out of the game to gain unfair advantages under the engineering updates. THAT's real cheating, not stumbling over the way how to exit the game "properly". Ridiculous.

Weren't they punished for that though? I think they were. People from all gameplay styles cheat... going with the "its dem PVP'ers again" is kind of generalising.
 
Weren't they punished for that though? I think they were. People from all gameplay styles cheat... going with the "its dem PVP'ers again" is kind of generalising.

The 5 for 1 engineering exploit yes, I started a combat logging punishment proposal thread in the aftermath of that, in part hoping FDev would take an even handed approach & come down harder on more exploits & cheats.

To be fair I think the significant difference with the 5 for 1 exploit in FDev's eyes was that a group of players kept the exploit secret from the wider community, although IIRC it was later established that it had been reported to FDev but they had not acted on it immediately. I don't think reporting something as an exploit then continuing to use it is a good defence for those concerned.
 
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I think the critical distinction is whether or not something gives you a meaningful advantage in game. Duplicating engineering materials can save you a massive amount of time. By contrast, an ungrateful exit saves you between 15 seconds and a couple minutes. In my opinion, it's no better or worse than using a supercruise assist to drop out of supercruise faster than you normally would be allowed.

Rules, after all, don't exist in a vacuum. You make rules to prevent harmful Behavior. If soccer bans headers because it causes brain trauma, but then they change the balls so that it no longer causes that trauma, then the initial rule no longer makes sense, and can and should be removed.
 
Just any excuse as a cloak to ruin someone's gameplay then. Especially as activity supporting the Thargoids is not actual gameplay for an in-game reason.

Steve.
But how do you know that? I could just as easily turn your post around and say the same when someone pulls the plug for 'reasons', except this time you are not using gameplay to do it, but the menu system.
 
While we're turning things around, couldn't we apply the same logic in the OP to not combat logging?

Like, if rebuy cost hardly matters, and travel is so easy, why combat log in the first place? You spend more time reloading the game than you do hitting a button to respawn.

At this point, the only reason I can think of would be uh... the emotional element.
 
While we're turning things around, couldn't we apply the same logic in the OP to not combat logging?

Like, if rebuy cost hardly matters, and travel is so easy, why combat log in the first place? You spend more time reloading the game than you do hitting a button to respawn.

At this point, the only reason I can think of would be uh... the emotional element.
The rebuy stings the least. The loss of cargo/data and time to do it all over again, that is what sucks.
 
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