Engineers Pharmaceutical Isolators

I came across a HGE with 3 PI's last night for the first time ever - but was full so couldn't collect unfortunately - it was in an outbreak system but not sure of the population.
Had been trading down with heat radiators which I'd be finding 30 in some systems.
All my manufactured are nearly full but I have been obsessed and scan every systems nav beacon haha.
I find the ENC are the hardest to top up - but I haven't been to the places that have the top grade ones - only scanning ships and wakes.
 
I’ve been getting Pharmaceutical isolators as a reward option for Pirate assasination/extermination missions. Seems to bounce around between those and Modified Embedded Firmware.
 
Pharma isolators aren't available as mission rewards directly, but you do get them as a drop from killing big-ship pirates, so if you do a lot of pirate lord assassinations you'll see a few in your contacts when you clean up afterwards.
 
Pharma isolators aren't available as mission rewards directly, but you do get them as a drop from killing big-ship pirates, so if you do a lot of pirate lord assassinations you'll see a few in your contacts when you clean up afterwards.

That's how I got to 70 out in Colonia.
 
I've spent a lot of time over the last few weeks hunting mats. Data and raw acquisition is straightforward (either get MEFs or visit shard sites and trade down) and, for the most part, finding manufactured mats is easy enough, via trading down grade 5 mats from high grade emissions.

I do prefer how USS are created now, compared to how they were years ago. There's a logical process to it that, barring a few issues I've noticed, works well. Those issues do detract from the enjoyment somewhat, such as the game telling you "new signal source discovered" when that's an outright lie (nothing new shows on the nav panel) and the game can frequently be ultra reticent with spawning new USS over time, leading to the necessity of fudging by jumping away and back again.

But, mostly, when I want a specific material then I know where to go to get it. The rules have always been the same and they're well documented here and elsewhere.

So, pharmaceutical Isolators should appear in high population systems in a state of outbreak. They should exist in high grade emissions. Except, every single outbreak system I've visited since I started hunting mats this way has had a sum total of zero HGEs. Not one. Nada. Don't get me started on attempting to find these by only using in game tools, either. Eddb is almost essential here and that's what I used to find the highest population systems in outbreak States. But still, on arrival, not one of them had HGEs. It's just not very fun.

It's fine. I'll just burn up other grade 5s to get what I need (either by other USS, missions and/or ship salvage) but I just think fdev could revisit this process so that logically locating certain types of manufactured mats wasn't so demotivating.

I'd prefer it if HGEs were much more common for starters. Secondly, allowing us to use multiple filters in the map would help. Third, allow USS to be a bit more reliable; as soon as you visit one, spawn another in its place consistently. Finally, add way more USS types that are specific to these grade 5 mats.

So, in any outbreak system, have a USS type called "Emergency Medical Beacon", in which you can always find a bunch of Pharmaceutical Isolators. At least then if a system has conflicting states, you can quickly and easily locate what you need.

Take away the ambiguity of the existing system. Make it less random. Make finding systems of a certain state less arduous.
Looks like they broke stuff again. No pharmaceutical isolators in outbreak hge's and totally empty combat aftermaths!
 
Encoded transmission starts: ====================================================
Dja Co-P Mapping Service in
As a side product of our recent investigation of the known permanent and semi-persistent on-surface crashed ship locations we have stumbled across the most boring and mind-numbing (insert any stronger words here) method to farm for Pharmaceutical Isolators (PI). However in order to show that high grade manufactured materials can be also obtained on surface sites - even with reasonable level of effectiveness despite common believing - I'll describe this method here.
Historically this method originates from observations of slightly out of ordinary material outcomes from one particular crashed ship site layout (first discovered in the Bubble, system Karas, planet 2). It belongs to the "unidentified wreckage" class and only semi-persistent (i.e. available only for 2 ticks/weeks out of 12-week long cycle according to fixed timetable), as two other locations discovered later in Colonia.
There are three cargo racks, and one of them - always the same on a given location - renders Pharmaceutical Isolators on a regular basis.
A limited test run sequence has been performed on the site located in system Signalis (Colonia) on planet 7.
In the set of 17 samples obtained (relogs) 8 were successful, which renders in 0.47 pack/instance rate, or, taking into account that 1 pack=3 units - ~1.4 unit/session.
As the site is guarded (6 skimmers - 2 of guardian class and 4 sentry) and the required cargo rack can (usually) be found inside the restricted area, so for security and effectiveness reasons the active session time must not exceed 20 seconds, adding another 35 seconds for loading one can obtain up to 1.1 PI units/minute.
Here is the method description (omitting the prospecting phase that serve to determine which one of the 3 cargo racks is needed) on the example of Signalis 7 site.
Requirements:
  • check of the Tip Off timetables in order to determine if the location is currently active;
  • any ship with hangar bay and SRV.
  • detailed surface scanner if the position of the site is unknown.
  • Point defense can be installed as an option (can deal with occasional rockets from defenders, but not at all necessary);
  • small beam laser can be handy if visiting a non-prospected site.
for Signalis 7
1) land outside of the restricted zone
2) deploy SRV
3) drive into the restricted area from the appropriate direction to minimize the time of initial setup
4) park you SRV in the proximity of cargo rack "B" (as marked of the map) in position to fire
5) relog if already near the time limit
6) destroy the cargo rack, check the outcome
7) open cargo hatch and scoop the material if necessary, then return to the firing position
8) logout to menu
9) login and repeat from (6) in not already bored
Note: 20 seconds is usually sufficient for the active part of the cycle. However If occasionally the defenders are turn hostile the risks are minimal as the SRV is in a very good position, so one can just proceed safely to logging out disregarding additional timers. Negative consequences are in the form of fines and bounties for restricted area violation.
Main methods drawbacks:
1) boring, immersion-breaking
2) sites are not persistent (each one available only for two weeks once in 3 months)
o7
CMDR Dja
Dja Co-P Mapping Service out
==================================================== end of encoded transmission
attachements:
UW_Karas-like_PI farming method_p1.jpg

UW_Karas-like_PI farming method_p2.jpg
 
Here is the method description (omitting the prospecting phase that serve to determine which one of the 3 cargo racks is needed) on the example of Signalis 7 site.
Requirements:
  • check of the Tip Off timetables in order to determine if the location is currently active;
Thanks for this djadjok - one question - how does a Cmdr check the Tip Off Timetable? Not something I’ve done before... would like to head out when I know it’s active...!

🙏🏻
 
Thanks for this djadjok - one question - how does a Cmdr check the Tip Off Timetable? Not something I’ve done before... would like to head out when I know it’s active...!

🙏🏻
I have bad news and good news - two weeks ago I've finished the prospecting phase of the Tip Off related crash sites in Colonia. So -
There are only 5 sites of the required type (and 4 of them in Colonia).
In all of them the cargo rack "B" (as marked on the screenshots above) is the one that do render Pharmaceutical Isolators (so no need of the prospecting phase anymore).
Bad news for the Bubble - Karas is the only site of that type and it was only recently active - up to last Thursday, so it will be reactivated for the next time only on 14 January 2021.
Good news for Colonia - 4 sites there effectively cover 8 weeks from 12-weeks long "big cycle".
Here is the current prediction (from the best fortune-tellers of our astrology department =) ):
Karas-Like sites activity timetable for Colonia_ED_H_Tip_Off_archives_with_side_notes_Google_S...jpg

so the site on Garuda A 2 b is in the active phase 1 (on the first "tick"/week of activity) - i.e. it has been activated during weekly server maintenance 5/11 and will be active for 14 days - up to 19/11.
Jokes away the activity timetables for Tip Off related crash sites has been established more than a year ago using coincidence calculations coupled with straight forward brute-force checking (many thanks to commanders from Close Encounters Corps as the biggest contributors to that investigation). The screenshot above is from one of the resulting spreadsheets - this one - filtered version of "Colonia" tab, and checking this (or related) spreadsheets is the only way to get timetables (All sites are active for two subsequent week-long "ticks" in a 12-week long cycle. The tricky part was to establish the phase data for each particular site).
This spreadsheet has served as a base for Tip Off investigation, so it doesn't contain much on crash site prospecting - I hope to publish more crash site specific one (and not exclusively TO related) in the foreseeable future, so stay turned ;)
o7

PS: for those curious - in my calculations I use:
current_tick = integer ((current_date - 17/12/2015)/7); 17/12/2015 has been chosen as the reference point as being the first Thursday since the official Horizons launch.
universe_tick (or tick inside the big cycle) = mod (current_tick,12)
 
Last edited:
Ah, thanks for the update - even if that’s somewhat grievous news (I’m 372 jumps away...!). Haven’t been to Colonia as yet, but fear 22kly may be too much for me at this juncture.

thanks again tho - great info to have.
 
Materials question... well, this are my answer:
For me the raw materials gets solved once for all when I start doing Painite in a regular schedule; I have excess of grade 1 - 2 after each mining trip, so I must always go at a raw trader after and I exchange all for upper grades. I am near of upper storage limit on almost all raw since I do mining at least 2-3 times / week. Question solved.

Now, back to the OP question: manufactured, and especially high grade ones... one must take in account the time involved in acquiring them. Add the fun/ boring factor to the equation.
I did a lot of experiences, using advices from veteran players on Tube, then developing my own strategy, since many of the info posted on Tube is years old and many things changed since, making those advices obsolete and useless at the present time.

My personal and WORKING solution, not just for Pharma isolators but for all high grade manufactured, is simple, but require some effort to get the base - and the base, the solution, is our beloved Vette.
Get a combat build Vette, in Solo, load a grade 6 hangar with an elite NPC pilot, make your weapons reload-free ( I use a pair of efficient / vented Huge Beam, 2 Imperial Hammers ( but ordinary rails serve also) with Long Range / Plasma slugs, and 3 MC with Corrosive, OC. You get the MC reload free from grade 1 raw synthesis very cheap ( iron and sulfur, something you get in excess when mining ), so you have no need to dock to rearm, you are ammo free.
Load a class 7 B ( B has better range than A ! ) of Collector Limpet Contr.
Load 128 Limpets.
Add an engineered with fast scan (2 seconds) Kill Warrant scanner on your utility mounts , and bid the scanner to the beam laser key, so each time you fire the beam you scan the target also, auto mode. (This will double/triple your kill credits at the end); Add a Chaff launcher with extra charges, for "hot moments" AND a Point Def. Turret, since many NPC pirate wings will flood you with missiles, sometimes. Add a shield cell, just in case things go south and you need to run.

Search for CERTAIN ReSh - only some of them will get high grade pirates NPC: I am now in BD+11 2673 system, who has 2 of those spots, where you are not bothered with Sys Authority vessels so you can just shoot at anything who came close. Attention: NO VALUABLE things in your cargo, or you will get killed fast !

Step 1 - get on this system and exchange your fuel scoop for a second fuel tank - bigger the better ( those rails with plasma will eat your standard fuel tank very fast, if you do not pay attention ! )
Step 2 - get on ResH, park your armored whale BETWEEN rocks, so you will screw / ruin the maneuverability of NPC small ships who will crash on rocks when they try to avoid your fire, geting you a good laugh ; find a place near of a NPC who is mining there, if you can ( he will serve as a bait for NPC pirates !)

Step 3 - put your fighter in Aggressive mod, and

Step 4 - Engage the bad NPC pirates : ATTENTION: the wings / solo Pirates AFTER will scan you and you wait, until that sweet moment when they are NEAR (1 km or less !) and they turn away, to search for other target ! - now they offer a big belly, flat and nice, perfect target for rails ! FIRST use rails ( most of them NPC.s are elite, and use tons of Chaff, but I found out when you hit them first with rails no chaff is used, otherwise, if you hit them with lasers, you get instantly chaff !) ;

SELECT your first target with some common sense, function of the wing configuration - if you get 2 medium 1 small, target first the small since the class 4 beams can delete an eagle or a cobra in just seconds. Always try to kill the weaker target first, because is better always to fight less than more opponents.

A decent Vette can take AT ONCE in 2 wings of NPC.s , but do not push your luck - better deal with one wing at the time... if you can. :p

Step 5 - AFTER you have 3-6 kills floating near you, release the limpets, recharge your bi-wave, check the ammo on MC.s and use synthesis if you need, etc, until the Limpets collect all. Drink a beer on mid time if you like, but DO NOT engage other enemies until your Limpets end the work ! Limpets are very vulnerable at fire, you could lose them all in just 2 seconds if something like just a tinny Eagle fly near you ...

Step 6 - after you run out of limpets AND / OR fuel, go to the nearest dock station, get your credits, refill, remember to RELOAD the FUEL SCOOP ( and the Guardian FSD booster, if you have one) - and go to nearest manufactured trader.

From personal experience, I can say this method is, by far, the best, because:
1 - is challenging, I promise you will never get bored :p
2 - will get you HUNDREDS of manufactured, and 10-15% of them will be grade 2, 3 and some 5 % grade 4 and 5 - but attention, JUST IN SOME ReSh places - not all ! The sys, I mentioned before it is, for now (things can change next weeks...) just ONE of those systems where High Tech NPC pirates will come.
3 - you can get, in 1 hour, something between 7-11 millions credits ( best use a NPC pilot you "schooled" from novice, so you will never pay him more than 10% when he gets elite level)


And in a final note, scan each habituated sys you pass, in your normal game play, for ReSh , AND try those places for 5 -10 minutes; Look at the kind of materials the kills render. IF you get AT LEAST 2-4 grade 3-4 or higher for each 5-6 kills, then the place is worth to bookmark; If you see they drop only grade 1 and 2, the place is not worth your time.

Other methods I see/read about are boring and not effective, if you look at the time involved and quantities...

ResH are not the only one, same strategy / build work perfect also on CNP.s , so try there also.
 
I just farmed 92 PI's. I used Inara looking for factions in Outbreak, but my criteria also considered significant system influence. 40% inf for my case example. Very low population system. 2 installations.

 
If its any help to anyone trying to find PI....

The way if find them 'Fairly easily', is find a system in outbreak, use EDDB. Ah you say, thats already been covered, but read on.......

The trick is that the controlling faction must be in Outbreak, and any other faction in that system must have 'NO ACTIVE STATE'

Like this.....
1668709555775.png

So head off to system, get a list of all USS (Nav or FSS, up to you), and they should only be Outbreak. If they are you have a good chance (Not scientifically tested, but i have not had anything but Pharms 'YET') that they will be Pharm Iso's.
Caveat to this is that there is also a good chance that there will not be any HGE's in the system. I note the system for a revisit and move onto the next one i have listed from EDDB.

You need: To do some homework from EDDB to build a list of the above systems & and have a ship with a HUGE jump range as my lists have my jumping across the whole bubble. Using this system, i have today got 80 PI's from a list of 12 systems. Best hauls seems to be 4 PI's (Totalling 12, but most are just 3 totalling 9. not had a 5 yet?? ) my other PI's came from Deadly Conda's in Pirate Activity regions.
 
Back
Top Bottom