Please, pretty please....why not?
Please, pretty please....why not?
Yes. I really like the remote workshop feature (I live out in Colonia, how else am I going to upgrade my fleet?) but it does mean that there needs to be some other in-game reference than pinned blueprints for what blueprints actually need.Maybe so - but it makes a HECK of a lot of sense at a material traders.
Exactly, my case with my Colonia fleet. Currently I'm having to upgrade certain mods with the effects and then transporting them to Colonia which is a giant pain in the butt...Yes. I really like the remote workshop feature (I live out in Colonia, how else am I going to upgrade my fleet?)
Simple because using remote workshop you can't apply the experimental effect so it doensn´t make a sense
You pin a blueprint because you want do, or complete one of the in your orbital space base otherwise you should go to the engeneer for each modification
Simple because using remote workshop you can't apply the experimental effect so it doensn´t make a sense
You pin a blueprint because you want do, or complete one of the in your orbital space base otherwise you should go to the engeneer for each modification
Not pinning is IMO intentional. You want the best? Go back to the engineer. Previously you had to go there all the time...
Maybe so - but it makes a HECK of a lot of sense at a material traders. That way I actually know what I am looking for rather than just jumping on INARA.
again mods - point missed by a country mile. close delete and incinerate.