Latest CG, the clearest example of P2W in ED to date?

I'm not arguing against that. That is all completely true. I'm saying that what other players do and how much they earn is of no consequence to me or anyone else, and it is completely irrelevant for reaching the goal of getting the extra cargo rack reward.
But it does , Fdev have seen that commanders are quite happy opening their wallets and are probably wondering how much they can get away with .
We've already accepted
The devaluing of arx
The rise in cost of arx
And now cause it's a big ship.
What next ?
Bread and and circuses at least for me .
 
I'm not arguing against that. That is all completely true. I'm saying that what other players do and how much they earn is of no consequence to me or anyone else, and it is completely irrelevant for reaching the goal of getting the extra cargo rack reward.
Great. So you aren't arguing your definition of P2W and you are in agreement with the essence of what the OP is saying? That the Panther Clipper currently is only available in the game store and enables players to reach their desired level in the CG quicker and/or make more credits than other players not using this ship.

Furthermore, 50% of the players engaged in this CG are obviously interested more than just extra cargo racks. Accumulating more credits? Or competing against each other for the top 10 positions. Or maybe these players are delivering extra loads of stuff reasons of PP, BGS or RP reasons? Maybe? Whatever the reason, I believe it is true that the Panther Clipper achieves these goals better than any other ship available.

So, with respect to the Original Post what exactly are you trying to say?

You don't need a Panther Clipper to achieve these goals? Okay sure, but not relevant to the Original Post.
 
I've just hit the top 50% of the CG. Woo hoo. In a type 9.

Has it changed my opinion of my OP? Not one whit! I've hauled over 7000t. If i had a PC i'd have hauled close to 10,000 tons. Over the coming weeks, that could be the difference between top 50% and to 25%.
That's the worry as the more hauling there is the bigger the difference of the totals from the cheaty smelly and downright ugly PC and the superb sweet smelling beautiful graceful lines of the cutter .
 
Great. So you aren't arguing your definition of P2W and you are in agreement with the essence of what the OP is saying? That the Panther Clipper currently is only available in the game store and enables players to reach their desired level in the CG quicker and/or make more credits than other players not using this ship.

Furthermore, 50% of the players engaged in this CG are obviously interested more than just extra cargo racks. Accumulating more credits? Or competing against each other for the top 10 positions. Or maybe these players are delivering extra loads of stuff reasons of PP, BGS or RP reasons? Maybe? Whatever the reason, I believe it is true that the Panther Clipper achieves these goals better than any other ship available.

So, with respect to the Original Post what exactly are you trying to say?

You don't need a Panther Clipper to achieve these goals? Okay sure, but not relevant to the Original Post.
It IS relevant because the OP was saying that someone who bought a Panther Clipper will have gained an advantage over someone who didn't. But the only thing it will help you do is make more credits faster, which is entirely meaningless when credits are so easy to come by. The advantage you get when trying to reach top 75% is so small as to be inconsequential. It's literally one extra load if you have to use a Cutter.

The general thrust of the opposing argument seems to be that FD are trying to entice people to buy the new ship and that this is somehow bad. But as far as I see it, A, encouraging sales is a perfectly reasonable thing for a company to be doing, and B, you can just ... not buy one and continue on your merry way. It will make no difference to your game whatsoever. You can still get the extra cargo racks and still make billions from this CG. You'll make a bit less, sure, but so what? Go do any one of the myriad of other things that have huge payouts.
 
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Longterm players may not look so kindly on making all their old ships fully obsolete that took a lot of time engineering and then having to do it all again on the new ships. That already happened when engineering V2 came in, and it wasn't pretty.
...and it pretty much happens with automobiles every couple of years as well. Your old cars (ships) simply become classics.

Maybe the best course of action is to stop selling the "old" ships (just like old cars) so folks who have them can have something "classic" that new players can't acquire. At least then the older ships would be sorta special in their own way.
 
Obviously i am partaking in this CG because i would like to own the clipper one day and besides i am well past that early game anyway.......... but these insane profits would ruin the 1st 100+hrs or so of this game imo....... so i am glad i got to see it making some sense.
This particular CG is not the root cause of that issue (ruining the early game).

Personally, I'm happy to pay ARX for ships HOWEVER I do think it might have a detrimental effect on new players as they begin the game. If a shiny new player can come in and buy arguably the best mid-tier ship fully kitted (T8 Stellar), then that new player will miss out on the very early accomplishments in the game. They won't have to scrape together credits to upgrade their sidey, modules, trade up on ships, etc and get out of the NOOB zone(s). They can just jump right into mid-game content. They will lose the very early (and gratifying) sense of accomplishment of getting yourself established in our galaxy. This could lead to an "Easy Come, Easy Go" perspective for new players who might then lose interest in the game play fairly quickly.

...But then that's not the fault of this CG.

Again, I'm not saying FDEV shouldn't be offing ships for ARX. I'll be first in line. ...but I do fear it can have an adverse long-term effect on the new player base...
 
It IS relevant because the OP was saying that someone who bought a Panther Clipper will have gained an advantage over someone who didn't. But the only thing it will help you do is make more credits faster, which is entirely meaningless when credits are so easy to come by. The advantage you get when trying to reach top 75% is so small as to be inconsequential. It's literally one extra load if you have to use a Cutter.
You are basing it on just getting into the top 75% the more hauled the bigger the difference .
Being number 1 ( 340704 inara today ) takes 310 trips in PC and 468 in cutter ( 1100 PC 728 Cutter) so yes those who paid get to win with less effort . Now I took the highest because I knew the difference would be easy to see.
Myself I'm in the top 25 just but that gives me enough safe room that I won't have to come back .
But even then (696 for cutter)
I took 24 trips and in a PC 16 trips factor in time taken say 10 mins it takes me an extra 1hr 20 mins . Go to first place and that's 26.33 hrs extra if I was mad enough to go for it , so I would need the 4 weeks and hope that the number 1 commander didn't see me slowly making my way up and didn't do any more .
 
You are basing it on just getting into the top 75% the more hauled the bigger the difference .
Being number 1 ( 340704 inara today ) takes 310 trips in PC and 468 in cutter ( 1100 PC 728 Cutter) so yes those who paid get to win with less effort . Now I took the highest because I knew the difference would be easy to see.
Myself I'm in the top 25 just but that gives me enough safe room that I won't have to come back .
But even then (696 for cutter)
I took 24 trips and in a PC 16 trips factor in time taken say 10 mins it takes me an extra 1hr 20 mins . Go to first place and that's 26.33 hrs extra if I was mad enough to go for it , so I would need the 4 weeks and hope that the number 1 commander didn't see me slowly making my way up and didn't do any more .
If you really want to no-life the game and get into the top 10, having a Panther Clipper will help, yes, but I mean, who does that? How many people in here fretting over somehow losing out by not having paid money for a new ship are actually competing for the top 10? I'd wager absolutely none of them.
 
But it does , Fdev have seen that commanders are quite happy opening their wallets and are probably wondering how much they can get away with .
With so much more, I'd wager. ARX-bought special modules, rank-increase, mat-packages, FC offerings, hell, maybe even instant system colonization. All they'd have to do is to give it a reasonable price tag, and whaddayaknow, continuous income stream from old and new players. If they then use that money for continued development, constantly bringing out new ships and new content, it would be a win-win scenario for everybody.
Well, almost. The "oh no, it is no P2W, because whatever is there to win?" crowd might get into a cognitive dissonance situation. But even that will quickly subside once the shiny toys arrive.
 
If you really want to no-life the game and get into the top 10, having a Panther Clipper will help, yes, but I mean, who does that? How many people in here fretting over somehow losing out by not having paid money for a new ship are actually competing for the top 10? I'd wager absolutely none of them.
Well there are obviously at least 10 people who have a "no -life" game with others in the top 25% so say about a 1/4 ?( 6626)according to inara
I'm not fretting but it does go against what I class is fair for all .
As I said they could have brought this out before dropping the PC and I would have no issues but 2 days after it dropped ??
We won't even know if the PC became more sought after the CG was announced ?
 
Well there are obviously at least 10 people who have a "no -life" game with others in the top 25% so say about a 1/4 ?( 6626)according to inara
Well, I'm in the top 25%, and I'm certainly not trying to make the top 10 lol. That's far too much work.
We won't even know if the PC became more sought after the CG was announced ?
I expect it did, but it's been the most requested ship for a very long time, so it was always going to be a big seller.
 
With so much more, I'd wager. ARX-bought special modules, rank-increase, mat-packages, FC offerings, hell, maybe even instant system colonization. All they'd have to do is to give it a reasonable price tag, and whaddayaknow, continuous income stream from old and new players. If they then use that money for continued development, constantly bringing out new ships and new content, it would be a win-win scenario for everybody.
Well, almost. The "oh no, it is no P2W, because whatever is there to win?" crowd might get into a cognitive dissonance situation. But even that will quickly subside once the shiny toys arrive.
The Arx money isn't keeping the lights on or for continuous development it's a small amount probably enough for the team to get Cookies from the cookie shop in Cambridge ? Or a pizza to share? If it was I would be very worried .
 
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