Recommendations for a born-again E:D noob dipping their toes back in to the black...

It's 2025. Star Citizen hasn't delivered and No Man's Sky as good as it is, hasn't the flight simulation I crave, and neither of them have as enjoyable space combat as Elite. so so I'm back for another round. It's been at least three years since I took a visit to Colonia, flew around the Witch-Head nebula and made a ton of cash exploring, but now I'm back, and I've forgotten both how to play the game and where to start. And I'm OK with that, because despite my past criticisms of this game - unlike SC at least it mostly works.

So, before I started again, I went and bought the Odyssey expansion which, to be fair, even though I play the game in VR all the time, I'm really quite enjoying despite the grey box, if not anything else then for the additional immersion of visiting station concourses and watching the stars/planets/ships go by - it's almost like being at an airport. And actually seeing faces and outfits - and occasionally the odd commander, actually, it's fun. I just wish I could buy a drink at the bar!

But I'm relearning the game, so I put down my Asp Explorer (before I break it) and bought myself a little Viper Mark III and kitted it out a little, just something nice and cheap and fun, and thought I'd do the basics. So I visited the nav beacons and resource sites and did a little bounty hunting. Did some package delivery here and there, on and off planet. I'm absolutely loving the variety of on and off-planet locations now - it's much more interesting a galaxy to fly around and visit now. I visited some Titan wreckages, which man, I missed all of that, but it looks epic.

Tonight I fancied a bit of bounty hunting and I learned that in a lot of system, particularly the Military systems, there's usually a few little fun locations, Relays, Satellites, little outpost, even a grillhouse, which, you can't stop and land at, but you can pick up a lot of good Merc and Bounty work and you can fly around the stations trying to evade lasers and ships and they make for a really interesting backdrop for space combat. Best yet, I've found that the output is more lucrative then working a Nav Beacon or an asteroid field. I made about 10 million killing around 15 ships (with aid from the allied AI) in a Viper Mark III completely un-engineered. Good pickings if you're just starting out and need some cash quick, or like me, you've only got an hour or so to spare in the night to have a fly. Feels like a good second or third step on the ladder to working towards that next craft. Anyway, that was in LHS 451 if you're interested.

I was kind of wondering what other tips people might have for me to try out at low level / early game to re/learn the ropes? I'm not so much looking to make lots of money, just looking to have some fun - but if it makes money then great! What else might a born-again noob have a go at?
 
One thing you could do, if you haven't done it already, is unlocking some/most of the engineers, both the legacy ones as well as the newer Odyssey ones. You could also farm for the materials necessary to engineer your ships (FSD most importantly, but since you are doing combat, also combat-related engineering, such as hull, shields and weapons.)

Also try some exobiology for a change of pace (you'll need the Artemis suit for that.)

If you want even more to do, get yourself a couple of suits (I recommend the Maverick suit for on-foot missions and the Artemis suit for exobiology) and some handheld weapons, and upgrade all of them to their maximum level. You could then apply some mods to them from the Odyssey engineers you have unlocked.

Particularly those suit and weapon upgrades and mods will require doing some Odyssey missions, and this makes those missions have some actual meaning. In other words, you are not just doing missions at random just for the sake of it, without any particular goal or purpose: You'll be doing them for a very specific goal and purpose, which feels more rewarding once you achieve it.

Also try powerplay 2. Not only will you be getting missions related to that, but it will unlock modules and weapons you won't be getting anywhere else.
 
I've returned recently as well. Other than a brief peak in 2020 I last played for reals in early 2018...

When I came back my AspX was where I left it, doing archeologial exploration around the California Nebula (remember the Adamastor?...). So I did a bit more of that, learned how to find geo/bio sites reliably, all while reading up on system colonization. Randomly decided I wanted to do that and realizing I def "need" a fleet carrier to help as a solo player, I started trade grinding for credits in my T9. That means our paths diverge but sharing it anyway in case there's interest.

I helped load/unload other players carriers (PTN on discord) and hit the trade CGs and in 2 weeks made 6+ billion credits and bought my first carrier (and vaulted Trade rank from Tycoon to Elite III). Also switched my ships to SCO FSD wow nice! Currently milking the CG for some more bank account to cover carrier costs and give some margin before I dive into system colonization. I already did a bunch scouting but now that I have the carrier I have considerably more options, so going to spend some time learning to use it. I haven't jumped it once yet lol, still fresh from the dealership.

I don't have Odyssey so I'm missing some content. Haven't decided yet if will add it. Depends whether I stick with the game for a while. It would add surface settlement options for system colonization tho. Also don't have a Panther yet, but given that time is major limit and SysCol takes a lotttttt of it, I think it's inevitable I'll get one if I stick around.
 
It's 2025. Star Citizen hasn't delivered and No Man's Sky as good as it is, hasn't the flight simulation I crave, and neither of them have as enjoyable space combat as Elite. so so I'm back for another round. It's been at least three years since I took a visit to Colonia, flew around the Witch-Head nebula and made a ton of cash exploring, but now I'm back, and I've forgotten both how to play the game and where to start. And I'm OK with that, because despite my past criticisms of this game - unlike SC at least it mostly works.
I've returned recently as well. Other than a brief peak in 2020 I last played for reals in early 2018...
This might be of use to both of you


Since I wrote that: (in roughly chronological order)

- The new ships in 2024 were: Python Mk II, Type-8 Transporter, Mandalay, and Cobra Mk V, all of which are SCO native and out of early release which means they can be bought for credits at the right shipyards.

- Engineering was redone and now Engineering materials are much easier to stock up on.

- Powerplay 2.0 was released and has been a big hit. Lots of rewards including perks, modules (all special modules can be earned by gaining ranks in your chosen power), and mini care packages full of engineering materials.

- The recent Thargoid War came to an end when the last Titan, Cocijo, moved into Sol, taking up orbit around earth, and then was destroyed by the players and exploded on 17 December 3310 (2024)

- The new feature (System Colonization) was moved to early 2025 (February) and released in Beta as Trailblazers, which is now on Update 3.4. It is still in Beta (Thanks to @Cosmo for pointing that out below...)

- New ships released this year (2025) have been the Corsair and now the Panther Clipper Mk II. There are two more new ships slated for release this year, with the next one having been teased a few days back...presumably another large vessel. The corsair is now available for in-game credits and the PC Mk II was released into early access ARX only purchase on July 22, 2025.

- There is a monthly livestream (Frontier Unlocked) which covers all of their games and airs the last Wednesday of the month (next one is tomorrow July 30, 2025). Presumably they'll be talking about the new ship near the end of the show (Elite Dangerous is always last).

- The next new feature is a revamp of Squadrons, called Vanguards (the name of the release, Squadrons will still be called Squadrons) with a more social orientation and something called Squadron Carriers. It will probably be released next month.

- There is another new feature slated to release this year. We currently do not currently have any information about it beyond that.

Here is this year's Road Map: https://forums.frontier.co.uk/threads/elite-dangerous-2025-roadmap.634108/

Enjoy...and Welcome Back!
 
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I was kind of wondering what other tips people might have for me to try out at low level / early game to re/learn the ropes? I'm not so much looking to make lots of money, just looking to have some fun - but if it makes money then great! What else might a born-again noob have a go at?

When the Vanguards (guild update) is released you could join a squadron. Some people find it more fun to play with others. Maybe they can help with system colonization which requires a lot of resources.

I don't have Odyssey so I'm missing some content. Haven't decided yet if will add it. Depends whether I stick with the game for a while. It would add surface settlement options for system colonization tho. Also don't have a Panther yet, but given that time is major limit and SysCol takes a lotttttt of it, I think it's inevitable I'll get one if I stick around.

Odyssey is on sale often and definitely worth it, because it adds a lot of important features.

So, before I started again, I went and bought the Odyssey expansion which, to be fair, even though I play the game in VR all the time, I'm really quite enjoying despite the grey box, if not anything else then for the additional immersion of visiting station concourses and watching the stars/planets/ships go by - it's almost like being at an airport. And actually seeing faces and outfits - and occasionally the odd commander, actually, it's fun. I just wish I could buy a drink at the bar!

Seconded. We need drinks and food at the Concourse bars.

- The new feature (System Colonization) was moved to early 2025 (February) and released as Trailblazers, which is now on Update 3.4.

Yes, colonization is still in beta though. "With the brand-new System Colonisation mechanic launching into Beta" (source).
 
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rootsrat

Volunteer Moderator
It's 2025. Star Citizen hasn't delivered and No Man's Sky as good as it is, hasn't the flight simulation I crave, and neither of them have as enjoyable space combat as Elite. so so I'm back for another round. It's been at least three years since I took a visit to Colonia, flew around the Witch-Head nebula and made a ton of cash exploring, but now I'm back, and I've forgotten both how to play the game and where to start. And I'm OK with that, because despite my past criticisms of this game - unlike SC at least it mostly works.

So, before I started again, I went and bought the Odyssey expansion which, to be fair, even though I play the game in VR all the time, I'm really quite enjoying despite the grey box, if not anything else then for the additional immersion of visiting station concourses and watching the stars/planets/ships go by - it's almost like being at an airport. And actually seeing faces and outfits - and occasionally the odd commander, actually, it's fun. I just wish I could buy a drink at the bar!

But I'm relearning the game, so I put down my Asp Explorer (before I break it) and bought myself a little Viper Mark III and kitted it out a little, just something nice and cheap and fun, and thought I'd do the basics. So I visited the nav beacons and resource sites and did a little bounty hunting. Did some package delivery here and there, on and off planet. I'm absolutely loving the variety of on and off-planet locations now - it's much more interesting a galaxy to fly around and visit now. I visited some Titan wreckages, which man, I missed all of that, but it looks epic.

Tonight I fancied a bit of bounty hunting and I learned that in a lot of system, particularly the Military systems, there's usually a few little fun locations, Relays, Satellites, little outpost, even a grillhouse, which, you can't stop and land at, but you can pick up a lot of good Merc and Bounty work and you can fly around the stations trying to evade lasers and ships and they make for a really interesting backdrop for space combat. Best yet, I've found that the output is more lucrative then working a Nav Beacon or an asteroid field. I made about 10 million killing around 15 ships (with aid from the allied AI) in a Viper Mark III completely un-engineered. Good pickings if you're just starting out and need some cash quick, or like me, you've only got an hour or so to spare in the night to have a fly. Feels like a good second or third step on the ladder to working towards that next craft. Anyway, that was in LHS 451 if you're interested.

I was kind of wondering what other tips people might have for me to try out at low level / early game to re/learn the ropes? I'm not so much looking to make lots of money, just looking to have some fun - but if it makes money then great! What else might a born-again noob have a go at?

If you're looking for some exploration goals, then try some exobiology! Look for bio signals on planets. I really advise to read the description of life you find in the Codex, it really makes sense where and what you find.
It's not super exciting, but it's relaxing gameplay and makes for some interesting reading.

Check this thread on our Hussar forums for a list of hand-crafted nebulae (you'll need to use your browser auto translate I presume).

They are well worth visiting, as they were hand made to represent the real ones.


Look up Michael Brookes Memorial Tour, it's a little tribute to a late game director, lore master and Legacy novel author.

Check some tourist (as opposed to transport) passenger missions, they can take you to great little spots!

And if you ever find yourself in Colonia, you definitely have to check passenger board for Experimental Habitat missions :)

Welcome back, Commander!
 
10M credits? Like coins in your pocket, it's not much.

"Bubble Billionaire" method is what I do. I've found I can make more credits faster than doing runs outside the Bubble for First Footfall stratum.

Try like others said, exobiology. Yes, you must have Odyssey and an Artemis suit.

A ship that can jump longer helps speed up the process. Most jumps for me is 1-2 jumps to each system, sometimes 3. My Mandalay jumps 85Ly unladen.

Almost no risk, don't carry any cargo and you won't get attacked by pirates. The only risk really is a mistake while landing and damaging your ship. And if you have issues, you are either in a system usually with at least one station, or one jump away from a station.

Focus on Stratum Tectonicus. It's 19M credits for any that is already found. It's all over the bubble, or you can venture outside the bubble and try to find new samples for 95M for "First Footfall" on a planet. Good luck with that, you'll have to travel at least 2000Ly out to get into areas for First Footfall Stratum. LOTS of jumps and little to show for it.

I use a third party tool, Spansh, to get a list, usually 100 systems, most with more than one planet each system. Jump range varies, but it is all but guaranteed 19M. Occasionally, a planet won't have it. Just move to the next system on your list.

I'm finishing up a run, not even halfway through my system list and have estimated 890M credits. Taking my time, some days I only get maybe 5 planets done, but that's 19Mx5. Not bad cash for little effort and it can be done in less than 2 hours. Earning a billion is not hard and doesn't take forever. One billion in less than 2 weeks easy.

And all that traveling around adds up for cartography data to sell.

For funding a carrier, it's a no-brainer! You can gather 100M in one 5 planet stops session in maybe 2 hours, and fund a carrier for a month or more. I had the other day a system that had 4 planets with Tectonicus. Most of the time, it's 2, maybe 3 planets.

Also, Tectonicus is found on High Metal Content worlds, in basically flat open plains. Easy landing. No need to mess with silly Rocky worlds!

I'm about 2B away from my first carrier. I should be headed to a carrier dealer in about 2 months taking my time.

Almost everything is a grind in some way. Might as well grind for a ton of credits so you have the cash to do basically what you want, assuming you have the materials and engineer unlocks! Talk about a grind...! Grinding for materials and engineers basically sucks, but it's really the only way to get the good stuff!
 
If 10 MCr. is still a lot of money for you, take a look at the current CG. Deliver one ton of the requested goods, and at CG completion (in three weeks...) you'll get (at current status) 87 MCr.
It's not. The intention of this post was to ask other for tips or things to do for returnees who've been out of the game for a number of years who need to re-learn the game because they've very nearly forgotten how to play it (I'm getting old!), and wants to see what's new, without deleting my existing save game and deleting half-a-billion credits...

But, your right, I ought to check out the community goals since I don't think I've ever participated in one even...
 
10M credits? Like coins in your pocket, it's not much.
Well the current CG is very easy money, and probably more efficient at the moment than making explo trips. Maybe less engaging depending on if you're the truckin' type or not. As far as I am aware, you can make a profit of upwards of 40k credits per ton, 55k for CMM. A Cobra III holds up to 64 tons of cargo, that's around 3 million profit per trip, and it costs basically pocket change, and three mil per trip means you're able to upgrade to something larger and make more profit pretty quickly.

Not the worst strategy to get a fresh CMDR up to speed, and if you already own a larger hauling vessel, it's even easier.

Just for reference: I made 50 million per trip in my 1152 Panther selling Titanium.
 
Well the current CG is very easy money, and probably more efficient at the moment than making explo trips. Maybe less engaging depending on if you're the truckin' type or not. As far as I am aware, you can make a profit of upwards of 40k credits per ton, 55k for CMM. A Cobra III holds up to 64 tons of cargo, that's around 3 million profit per trip, and it costs basically pocket change, and three mil per trip means you're able to upgrade to something larger and make more profit pretty quickly.

Not the worst strategy to get a fresh CMDR up to speed, and if you already own a larger hauling vessel, it's even easier.

Only issue I have with hauling cargo, is having cargo on board! That invites pirates. I don't like pirates, so I avoid carrying any cargo.

Yes, outside of minor pirate risks with cargo, those hauling CG's are great credit cows.
 
Well the current CG is very easy money, and probably more efficient at the moment than making explo trips. Maybe less engaging depending on if you're the truckin' type or not. As far as I am aware, you can make a profit of upwards of 40k credits per ton, 55k for CMM. A Cobra III holds up to 64 tons of cargo, that's around 3 million profit per trip, and it costs basically pocket change, and three mil per trip means you're able to upgrade to something larger and make more profit pretty quickly.

Not the worst strategy to get a fresh CMDR up to speed, and if you already own a larger hauling vessel, it's even easier.

Just for reference: I made 50 million per trip in my 1152 Panther selling Titanium.
OK. Well I've got a Type-9 all kitted out in storage, barely used, so maybe I'll dust it off and take a look at the CG and be a space trucker for a few days.
 
5 deliveries in a T9 hauling steel will put you in the top 75% to earn a bonus of 150 million. The profit on the steel is about 29.5 million a run (150ish for 5 runs), so for slightly over an hours work, 300 million.

CMM composites are more profitable per ton, but you lose time landing at a surface port. Your choice.

Oh, fly in solo or PG unless you can survive in open. In the CG systems, there be dragons gankers.
 
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It's very rare to find them.

Besides, it's more fun to upgrade them yourself...
G3 suits are common, the rarity comes with a G2/3 suit having the mod that you want.

There are two sets of Odyssey engineers, 9 in the bubble and 4 in Colonia. The Colonia engineers are easier to unlock. Unlocking one set will allow you to fully modify. No blueprints unfortunately.
 
For some, the ability to bypass getting engineering unlocks etc to improve your gear over the counter is wonderful.
The P2W argument is eternal particularly live service.

This is off-topic but here's my 2 cents...

Even if absolutely nobody played Elite, this game would cost Frontier to run and keep it going - servers, hardware, disks, electricity, Air-con, rackspace, security, admin, support, etc. It has to be a struggle to maintain it and make it profit. I mean you don't often recognise it but you get that for FREE. The money you paid (at most £50) for the game is a drop in the ocean compared to those costs. So on that basis; so that we all can enjoy it, Elite at the least needs to make a passive income. And I don't think cosmetics, which is what we all as gamers would prefer to be sold, cuts it. I bet it doesn't make a scratch in the game costs really.

Some people, myself included, feel that if I'm going to spend money, I want it to be an investment and actually get something new for my cash. I don't buy cosmetics. There needs to be incentive to buy and I want to feel like I got something new. For Elite that either comes in two forms.

Expansions which introduce new gameplay features like Horizons, and Odyssey, which Frontier have done every so often and is great but it's a gamble because if it's not popular and not many people buy it then you don't get a good return on investment and the company suffers overall.

So then you need to offer an alternative source of income and that would be selling your pre-upgraded ships, weapons, suits etc. obviously this isn't popular among those who've played the game, grinded the levels, etc because their sense of achievement has been diminished. The effort people put in is a badge of honour and they feel if anything that their achievement should be rewarded. And perhaps it should. Pride and accomplishment clearly isn't enough. But just because there are those of us who have grinded and mined the content of this game, that does not make money for Frontier. Grinders are NOT profitable.

I feel, that when it comes to live service games, if you want a healthy game, you need a healthy company, so you have to let the company be flexible in its revenue generation. That doesn't mean let the company rinse you, but allow them to cater to all needs and circumstances.

That also means accepting that the grind is a barrier to accessibility. You might consider the grind as "the game" but if the decision to develop a grindy game prevents revenue because people "feel" like they don't have the time then to increase revenue the company needs to remove the barrier and let people play they way they want too.

We all profit from this by virtue that the game remains alive. And a few years back, it absolutely felt like this game was on life-support just ticking over. More players. More money. More game. Focus on your own game. Not others. Don't gate-keep it.

Besides as Maverick said "It's not the Plane, it's the Pilot".
 
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