I seem to remember that the SLFs were just old(?) normal space fighters that had been hardwired to be run by telepresence as an RPV not designed from the ground up as a drone, that is the human ones of course.
I fail to see the point of a “mini” carrier now for exploration and exobiology the only advantage would be lower costs in credits which is pointless with exobiology payments. Back before Odyssey launched or even better before FCs were launched there would have been some point but that point is years behind us.
I find it is often better to pick an area that is small enough to search properly.
I seem to recall that FDev said early on that there where issues with having what the code thinks of as ships that can be flown by a player inside a ship that can be flown by a player.
Well, once you try landing in some areas with a Mandalay, you'd understand. A smaller ship is a definite advantage. We are no longer "before Odyssey", so none of that really applies.
The point is having something different. Another tool in the toolbox. A "mini carrier" would allow you to take with you a more specific toolbox! A massive fleet carrier is a bit overkill for exploring. When I go on vacation, I don't take my whole house.
Search properly? There is no searching. You drop in on a spot and it's right there, then fly a short distance of 500 meters, and there's the next sample. Do it once more and you're done. If you are having to search for a bio sample, you're doing something wrong. That said, I'm speaking from a Tectonicus angle. I don't go for anything less than 19M. But others that I have collected were basically the same, if you drop in on it, it's right there, no real searching needed.
That said, I'm not into collecting samples of everything. I'm interested in collecting credits!
There could be some base code issues. Very possible. That can lead to some changes not being possible without rewriting the base code of the game. If that is the case, it would be most unfortunate.