New ship: Panther Clipper

I've spent a lot of time talking with game designers for some of the world's biggest MMO games, like World of Warcraft, and they have some hard stats that are interesting.

One that I remember that applies here, is that it's not as important as you think that content should have broad appeal. What works really well is niche things that most players won't be interested in, but those who are can really dig into, and the game should have enough different niches that there's a few things for everyone. So already they could be talking about Elite Dangerous, but they're not, they take it further; more niches with smaller (more niche) appeal.

They had stats about what percentage of players engaged with what, and of those that did engage, how much time they spent - how deep into the rabbit hole did they go, etc. And a surprising thing was that even the most popular and broad-appeal gameplay wasn't the driving force. People spent more of their time on their niche interests, but it's different niche stuff for each player.

Hence I think adding more niche things (like canyon rally racing) is the way to go. Most of the player base might only dabble or not be interested, but those that are interested will end up chasing improvement in their own best lap times for as many hours as they please, so the content is almost endless, and it involves optimising ships in ways outside the established trades which opens the door to a broader range of specialized ships.

According to one of the game designers, a feature that 90% of players are not interested in is actually pretty good; 10% interest is more than enough, keep accumulating rabbit-holes like that and you're golden.

They will support niches smaller than that. (As does Fdev it should be noted - eg. BGS, Canon, etc - but it's been a while since there was a new ship niche)
 
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I've spent a lot of time talking with game designers for some of the world's biggest MMO games, like World of Warcraft, and they have some hard stats that are interesting.

One that I remember that applies here, is that it's not as important as you think that content should have broad appeal. What works really well is niche things that most players won't be interested in, but those that are can really dig into, and there are enough different niches that there's a few things for everyone. So already they could be talking about Elite Dangerous, but they're not, they take it much further; more niches with smaller (more niche) appeal.

They had stats about what percentage of players engaged with what, and of those that did engage, how much time they spent - how deep into the rabbit hole did they go, etc.

Hence I think adding more niche things (like canyon rally racing) is the way to go. Most of the player base might not be interested, but those that are will end up chasing improvement in their own best lap times for as many hours as they please, so the content is almost endless

According to the game designers, a feature that only 10% of players are interested in is actually really good; put a bunch of those in and you're golden.

They will support niches smaller than that.
I see myself in that statement how I play BDO these days. I've completely dug into the sea content. I regularly read how dead that is, but all the ships on the sea speak a different story. And I've actually built all 5 big ones and am almost done maxing them out.
 
After flying her around for a few weeks, I am really loving her. I do like the model, but I have some further feedback:

I feel like both of the size 7 and 8 optional slots should be able to accept the new Mk II cargo racks.

I also think this huge ship definitely needs 8 utility slots for defense, since not only is she huge, but she's also slow to maneuver. And after all, she's a top-of-the line, end-game kinda ship - she should have a full range of options. You can use those meagre 6 slots up real quick: a couple of shield-boosters, a heatsink, a couple of point-defense turrets, and an ECM and they're all gone. I'd like to be able to add maybe a couple more shield-boosters on there, or some chaff etc. I don't think that's unreasonable at all for a ship of this size and poor maneuverability.

Also, it needs another size 1 slot for optional equipment. I hate having to put a size-1 item in a size-2 slot. It just erks me. Zorgon-Peterson need to stop being stingy and just give us another size-1 slot and let us put something better in that size 2. These few, small changes would make the world of difference to Panther owners.
 
They have to make it not too good, because ships only have a few things they can do, and you dont want to make them obviously have a grade of goodness.

If i could change one thing, i'd want to see a different jump sequence....like we are at the edge of what jump drives can do before power requirements start requiring cap ship jump drives. So like the power could dim, causing the shields to drop....then the jump occurs ....just a hint of hyperspace lightning.. the jump cloud left behind is much stronger / long lived compared to normal.
 
After flying her around for a few weeks, I am really loving her. I do like the model, but I have some further feedback:

I feel like both of the size 7 and 8 optional slots should be able to accept the new Mk II cargo racks.

I also think this huge ship definitely needs 8 utility slots for defense, since not only is she huge, but she's also slow to maneuver. And after all, she's a top-of-the line, end-game kinda ship - she should have a full range of options. You can use those meagre 6 slots up real quick: a couple of shield-boosters, a heatsink, a couple of point-defense turrets, and an ECM and they're all gone. I'd like to be able to add maybe a couple more shield-boosters on there, or some chaff etc. I don't think that's unreasonable at all for a ship of this size and poor maneuverability.

Also, it needs another size 1 slot for optional equipment. I hate having to put a size-1 item in a size-2 slot. It just erks me. Zorgon-Peterson need to stop being stingy and just give us another size-1 slot and let us put something better in that size 2. These few, small changes would make the world of difference to Panther owners.
To add to the deja vu.
Making both 7s and 8s restricted would mean the biggest non cargo or fuel module fittable would be a 6.
I would like to see 7 utilities.

The ability not to have to think about your ships loadout is not a good thing.
 
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BACK ON TOPIC... This thread is way out of control.

So anyway, finally got back home and took the Panther out for a run. The end result, sold the Cutter, likely the T-9 and T-10 will be next.

The PC is a joy to fly, supercruise handling is very nice, boost is nicely controlled and the sound effects are excellent! I love the crackling, sounds the a big rocket motor under full thrust.

Landing at a one G terminal pad is uneventful, she handles well coming in to colonization platform. The only real issue is I still haven't quite figured out where to hold thru the stations portal, minor bumps and scratches... But I've only transited twice.

Unexpectedly, I'm not bothered by the view, you feel like you are flying a 747, something big. Overall very nice, I love the ship, I think I'll call her Big Bertha!
 
Having been reminded of the boost.

I find it one of if not the best ships for spamming the boost button I have ever had, the only reason I don’t press it more rapidly is the time it takes to slow down enough for the boost to actually trigger.

OK if I actually look at the speed it isn’t that fast but for the size of ship and the comparative lack of engineering it is impressive.
 
Has anyone raised an "Issue Tracker" thingie for the panther colliding with a high tech station structure during autodock approach to pad 40?

I tried looking for one but couldn't see any, shame to raise another tracker thing if there is a current one I could vote for...

40 snag.jpg
 
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