Gewological sites unplayable due to graphics glitches

Hi all,

Every single time I land on a planet with geological sites I get graphics glitches making the game unplayable. For a quick look at what I mean I recorded my play for a few minutes. Has anyone had this problem before and if so, how did you solve it?

See video here
 
Looks like a problem with the ground generation, which is done by the graphic card. Did you update the drivers lately? If you switched off the 'warming phase' you should switch it on again, this is the phase during game start where the graphic chips are tested for ground generation.

So - check if your NVIDIA drivers are updated and then see if the "preparing planet generation system" loading screen runs. If it does not run you may have switched it off, switch it on again.
 
That very much looks like outdated GPU drivers. Can you post sys specs and driver details?

Hi, these systems gotten specs from Speccy
----------------------------------------------------------------

Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i5 4670 @ 3.40GHz 67 °C
Haswell 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Gigabyte Technology Co. Ltd. Z87-HD3 (SOCKET 0) 30 °C
Graphics
Standard Monitor (1920x1200@59Hz)
Standard Monitor (1080x1920@60Hz)
Intel HD Graphics 4600 (Gigabyte)
4095MB NVIDIA GeForce GTX 760 (Gigabyte) 46 °C
ForceWare version: 417.22
SLI Disabled
Storage
238GB M4-CT256M4SSD2 (SATA (SSD))
465GB Western Digital WDC WD5000AAKS-00A7B2 (SATA ) 43 °C
931GB Western Digital WDC WD1002FAEX-00Z3A0 (SATA ) 42 °C
Optical Drives
No optical disk drives detected
Audio
NVIDIA Virtual Audio Device (Wave Extensible) (WDM)

Graphics Specs from Speccy also
---------------------------------------------

NVIDIA GeForce GTX 760
Manufacturer NVIDIA
Model GeForce GTX 760
Device ID 10DE-1187
Revision A2
Subvendor Gigabyte (1458)
Current Performance Level Level 0
Current GPU Clock 135 MHz
Current Memory Clock 324 MHz
Current Shader Clock 324 MHz
Voltage 0.950 V
Technology 28 nm
Bus Interface PCI Express x16
Temperature 45 °C
Driver version 25.21.14.1722
BIOS Version 80.04.c4.00.4d
Memory 4095 MB
Count of performance levels : 1
Level 1 - "Perf Level 0"
GPU Clock 270 MHz
Shader Clock 324 MHz


I have shader preparation on stratup set to ON also

Thank you for your time

Regards
Crouz
 
I don't think old drivers are the whole problem here as I am on much older than those (approx v387) without issues like that.
I was going to say graphics memory but 4gb should be enough.
I would try everything on the lowest settings to see what difference that would make.
 
I was having similar issues a while back.
Seems to have fixed itself at the moment, though.

My first thought was it was either a driver issue or a faulty GFX card.
Upon reflection, I don't think it is.

Thing is, if you look at the SRV's scanner, it's displaying the bugged terrain - the game is "aware" of the bugged terrain.
If it was simply a graphical bug, I'd assume the SRV scanner wouldn't recognise it and display it.

It's possible it is a hardware problem of some kind (possibly some kind of memory error or processing error) but, whatever it is, it's causing the game to KNOWINGLY generate wacky terrain.

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Hi OP,

I used to get this a couple of versions ago (the floating rocks in particular). In my case it was old drivers. So worth a go giving the old drivers an update, worst case in you are no better off!

Simon
 
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