ammunition

  1. Kiithnaras

    Ammunition Synthesis Balance

    This is just a simple suggestion to balance the materials cost of ammunition synthesis. A few key principles: 1) Direct-fire weapons (e.g. Multicannons, PAs, Cannons) should all have the same volume of synthesis material costs; exception for Railguns. 2) Explosive weapons (e.g. Missiles, Mines)...
  2. I

    mobile ammunition factory

    Would it be possible to make it so that the ammo synthesis can use blueprints for ammunition instead of requiring the gun to be equipped? i would love to be able to make a support vessel that would be able to mine the materials, make the ammunition, and then use limpets to distribute it to other...
  3. FH DIP

    Global Increase to Total Ammo

    Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected). For the most part my reasoning comes from having run out of ammo in nearly every...
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