analysis

  1. C

    EDA of economies in colonized systems

    Was interested in overall state of economies that turned out. Filtered only stations that were created by players (id begins with 42...) , excluding construction sites, updated after TB3 rolled out. Data source: Spansh stations dump Notebook published on Kaggle...
  2. C

    Powerplay Powerplay data analysis using Inara.cz data

    Thanks to a recent update of player journals containing powerplay standings, Inara got an update with detailed information on the system's reinforcement and undermining points. My addition is in the form of a Kaggle notebook that scrapes data from Inara and runs a simple analysis...
  3. yoav_r

    Analyzing required animals by Taxonomical group

    Hey guys! This is a new idea I had to allow for more meaningful discussion about what we still need in the game. Usually discussion about what animals are needed gets derailed pretty quickly, and is far from coherent and well analyzed. So, I thought we should aggregate all thoughts on this...
  4. yoav_r

    Completing Zoo Tycoon 2: How far we've come?

    So, I noticed we are very very close to completing the roster of Zoo Tycoon 2 (fully marine and extinct animals not included). Here's the analysis: So Overall, PZ completely surpassed both ZT Games: Zoo Tycoon Zoo Tycoon 2 Planet Zoo Number of Terrestrial animals 61 81 160 Now...
  5. yoav_r

    Planet Zoo roster analysis: How far we've come

    I saw an old post about how limited the european and south american roster was, and thought how far we've come since then. So I put this into a table: Geogrphical Continent Base Game Deluxe Arctic South America Australia Aquatic South east Asia Africa North America Anniversary 2 Europe...
  6. yoav_r

    The roster compared to most common zoo species in real life

    So here is the most common species in european (+a few other regions) zoos, with domesticated and aviary birds removed. Animals already in the game are crossed # # in full list Species # of facilities 1 1 Indian peacock 988 2 3 European fallow deer 846 3 7 Emu 598 4 9...
  7. yoav_r

    Analysing the current Roster and Meta-wishlist (habitat animals)

    Here is a link to @random goat 's Meta Wishlist. I thought it's be nice to have a taxonomical analysis to see which groups people want to expand, and I picked the animals from the meta-wishlist which have >15 votes. Animals which are crossed are already in the game. If this catches...
  8. yoav_r

    Ranking the areas still requiring animals

    Here is a map of the PZ roster based on the below mentioned color categories: Here is a modern biome map based on the WWF classification, on which our ranking is based: And the WWF map: Credit to all the maps goes to @call me Omi Color category system for regions: Grey Category -...
  9. WhiteShadow

    What was wrong with fire groups?

    Evening all... o7 I'm sorry if this comes across as a bit of a rant, but I've not been playing for a little while (give or take a year and a bit)... What I'd like to know, was who thought it'd be a good idea to put modes into the fire groups?... just out of curiosity? I was quite happy with my...
  10. Old Duck

    Add HUD Mode to Ship's Function Panel

    Dear Frontier, please consider adding the HUD mode (Combat / Analysis) to the Ship Function Panel alongside lights, night vision, etc. There is plenty of room for another option on my screen, and with the limited number of button mappings one can have on a gaming console with controller (no...
  11. Mon Dieu

    Remember previous cockpit mode (combat/analysis) when loading the game

    At the moment the ship always reverts to Combat mode when signing in. As an Explorer with no weapons fitted, I don't need Combat mode and would prefer my ship to load always in Analysis mode if possible. Could the programmers change this behaviour to remember the mode which was active when the...
  12. n13L5

    ASPA - Aberrant Shield Pattern Analysis - none since 3.0. Not one...

    For this subject, the only posts I could find were ancient - from 2.3. I read where you were "supposed" to get them back then: Boom State systems with high population in either USS, Hi-Res or CZ by scanning ships. But lets not talk specifically about ASPA's just yet: The problem starts long...
  13. EpicHam

    Siege of Sol in 315 days - Least Square Regression Analysis of Recent Thargoid Attacks

    With the recent Thargoid attacks pushing deeper and deeper into human space I decided to do some math. By doing a least-square regression analysis of the 12 stations attacked to date and their distance to Sol, I've calculated that the at the current rate Thargoid will reach Sol at day 366.988...
  14. Ortem Ed Der

    ANÁLISIS DE PATRONES DE ESCUDO ABERRANTES

    Estoy buscando con el Escáner de Estelas de Distorsion ANÁLISIS DE PATRONES DE ESCUDO ABERRANTES, pero llevo varias horas y no encuentro ninguna, me hacen falta 5. ¿Ha cambiado algo? (Aberrant Shield Pattern Analysis Data Rare)
Back
Top Bottom