boosters

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    Trailblazers created the need for longer jump ranges - Reverse Engineered Guardian FSD Boosters Request

    With colonization, we're building new bubbles at some distance from the main one. This creates the need for longer jump ranges on all ships, not just exploration ones. So the request is for some entity in the game, such as Sirius Corporation, to develop a reverse-engineered version of the...
  2. Titler

    Ships Complete My Corvette; Suggestions for PvE Build Please

    Hey folks; I'm currently looking how to finalise my PvE build after the endless engineering changes, and I was wondering what people would suggest...? Here's my current build, and money is no object when buying new parts... A few pointers on what I'm thinking right now. 1.) Missing are a...
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    Engineers The best Heavy Duty Shield Boosters for your ship, optimisation charts and data

    Attention CMDRs, FOMO Research herein presents fellow CMDRs with optimisation charts and tables for engineering the best HD Shield Boosters for your ship. Fly safe CMDRs. SUMMARY 0A - all out max boost, when you don't care about weight and power draw. Recommended for all large ships. Consider...
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    Engineers Shield Booster rebanlancing/Speacial effects more speacialised to dealing with shields

    So 3.0 is out and a new set of engineering conundrums appears.. It seems though under the new engineering system the shield boosters provide disproportionate bonus' when compared to HRP's, Is it possible to have boosters work on a diminishing return basis? I'm not saying shields should be...
  5. Mordhar

    Change FSD boosters from internal to utility

    While FSD boosters are temporary removed from game for revision/fix I suggest some (relatively easy to implement) changes. Because when these modules will be released in their final version it will be too late to change anything. Make them utility modules instead of optional-internal. Change...
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