cargo bays

  1. Dushess74

    Let us store some small amount of cargo in SRV garage

    Only if your car is not there, just 4 tons may be stored in really free space. There is some combat-based configs which has no space for our modular cargo bays, but such mechanics may be great.
  2. A

    Cargo Scanner Jammer, for Smuggling

    As with other modules, various versions ala 1A/2E etc, each with an appropriately strong (or weak) chance of blocking the scan and/or alerting the authorities about the blocker. That would be SO way useful. Perhaps it could be a special kind of cargo module designed for smuggling. So you could...
  3. I

    [Dev In] Flaw in FC storage design ... I'm stuck and seems to have to discard missions for nonsense

    It's pretty simple: 1. Combat mission done and went back to claim reward with FAS, saw some attractive contracts of moving stuff around. 2. Accepted missions with FAS, did not notice some of the destinations is outpost. 3. Back with Cutter loaded all misson goods in. 4. Flied to...
  4. Sanshin

    Cargo rack capacity multiplier when fitted on large ships

    The large ships should be relevant for cargo hauling, which they are not really today. This is the reason that many suggest changing their optional internal module layout. However I imagine that the challenge is to add more big optional internals to them, because these could be used for other...
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