carrier ideas

  1. Nethan10Troi

    Ships Capital Ships - Closing the Gap between Fleet Carriers and Large Ships

    Hey there! Been in love with the Farragut-Class Battle Cruiser for quite a while now. With the Addition of the Fleet Carrier a few years ago, and the upcoming Squadron Carrier in the Vanguard Update, I wondered as to why there isnt a smaller Variant of a Carrier. Since most players are either...
  2. Rick Weston

    General Squadron Carriers: "squadron artificers/engineers" can build ships 6(and consider suits too) to loan squadron members in the shipyard

    Got a suggestion for Vanguards, FDev folks. First off, tip-top effort on what you're releasing to the player base. The PC Mk2 release, together with the in-quick-succession CG for eng'd cargo racks, is testament to your listening and responding to us all. So, here goes: an opportunity for...
  3. W

    General When I choose a jump location for the carrier and its full please stop putting me back into the carrier screen

    Can it just stay on the galaxy or system map screen and stop taking me back everytime its the most annoying thing ever when you constantly get full slots while trying to find a good place to jump
  4. Fcsuper

    With Jump Ranges for ships nearing 400ly, carriers need a buff (video evidence)

    We now have ships that can approach 400ly jumps. This seems to require a buff in carrier jump distances. Either we need the ability to engineer carriers or we need new carrier classes with higher jump ranges (or both).
  5. Raedawn

    New ARX store item, carrier 'Service Art'

    The 'Service Art' would be completely artistic fillers for one or more of the 4 services that can be accessed on foot inside a carrier: genomics, bartender, shipyard and pioneer supplies. The new items would fill these same spots with artistic items to make the ship feel more alive and active...
  6. C

    Engineering materials trades between Alt Accounts... (Added to Wish List)

    I wish it were possible, as a carrier owner, to be able trade engineering materials between my Alt accounts. I mean - these Alt account commanders of mine, they're all part of the same flight team... Brothers (and sister) in arms. They can share drinks and stories in the Carrier bar... But...
  7. Sethioz

    Changes to Fleet Carriers (how to make it amazing!)

    Let's keep it simple, here's my list of ideas to make fleet carriers more amazing: 1. Remove disabled module cost (currently if you turn modules off, they still suck money, from like 750k - 2mil per week, per module) 2. Instead of disabled module cost, add activation / deactivation fee + limit...
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