damage model

  1. Suraru

    General Non-Lethal Mechanics

    So, here's my suggestion for how non-lethal combat could look like, specifically as a reason to introduce ship-interiors and boarding action. Damage Models First off, damage models would need to be altered. For ships, hull points should no longer explode your ship upon reaching 0, but...
  2. T

    Thargon Missile Damage

    Howdy Devs, I'd like to know more about the game's calculation for damage when it comes to a certain flying nuisance. After several trials, I think I have observed that Thargon missile complexity is; Thargon Collision (if it hits collides at all) + Missile Explosion Damage (large radius...
  3. J

    General Damage Models for more Ships

    I've always wanted my ships to look damaged after taking damage from combat or anything else. It just never made sense that I can limp back to a station at 1% hull, but still be shiny like a new penny. I didn't think damage models was in the game at all. It just wasn't feasible was my...
  4. Old Duck

    Remember My Scars!

    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.” ~ Kahlil Gibran While we all would like better damage modeling, I'm actually pretty happy with the damage "decals" we get in battle. The problem is that this visual damage magically...
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