So, here's my suggestion for how non-lethal combat could look like, specifically as a reason to introduce ship-interiors and boarding action.
Damage Models
First off, damage models would need to be altered.
For ships, hull points should no longer explode your ship upon reaching 0, but...
Howdy Devs,
I'd like to know more about the game's calculation for damage when it comes to a certain flying nuisance.
After several trials, I think I have observed that Thargon missile complexity is;
Thargon Collision (if it hits collides at all)
+
Missile Explosion Damage (large radius...
I've always wanted my ships to look damaged after taking damage from combat or anything else. It just never made sense that I can limp back to a station at 1% hull, but still be shiny like a new penny. I didn't think damage models was in the game at all. It just wasn't feasible was my...
“Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.” ~ Kahlil Gibran
While we all would like better damage modeling, I'm actually pretty happy with the damage "decals" we get in battle. The problem is that this visual damage magically...