difficulty

  1. D

    difficulty levels

    1. newbie - marginal spending +10-50%, no AI afterburner in the first circles, (limit of engineers of other teams) or (efficiency of the design center of other teams) -10-50%, efficiency of own design center +10-50%, wear of spare parts -10-50%. 2. middle - current settings. 3. hard -...
  2. Dark_Ansem

    From Reddit: My number one grievance with Jurassic World Evolution, by VanderLinde6000

    I found this really persuasive thread on Reddit which addresses how stupidly obtuse the game can be.
  3. N

    How do you prefer to play single player games?

    When you're playing a story-based game do you prefer to play on easy, Normal or hard difficulty settings? Sometimes I think the decision is made for you when easy mode skips a bunch of content (that really annoys me). Seriously, devs. Flipping quit it. Easy:if you basically want to kick back...
  4. salmonmarine

    I want this game to be difficult

    Obviously there will be a variety of difficulties, as well as sandbox, infinite money, and so on. That's great, but I want a really difficult mode where I'm stretched for cash and have to really make tough planning decisions to succeed. All the marketing for this game has done a great job...
  5. V

    Software licenses for things like docking computer, kill warrant scanner, advanced scanner.

    We would purchase them via a monthly credit payment or for a percentage of our profits. Maybe kind of like a difficulty setting on some racing games, where you can turn off traction assist to earn more credits, but this time, these difficulty settings are software that interfaces with our ships...
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