experimentals

  1. [VR] Goooost

    Basic Engineering Module for Fleet Carrier: includes tier 1 blueprints & remote engineering, material trader, experimentals

    I want to have a Fleet carrier that has basic engineering services. Any blueprint rolls could have a transaction fee or additional material cost The extra materials taken from players engineering would help stock a material trader. I could also specify a price for selling high-grade...
  2. T

    Engineers Shield Booster rebanlancing/Speacial effects more speacialised to dealing with shields

    So 3.0 is out and a new set of engineering conundrums appears.. It seems though under the new engineering system the shield boosters provide disproportionate bonus' when compared to HRP's, Is it possible to have boosters work on a diminishing return basis? I'm not saying shields should be...
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