game balance

  1. D

    Nerf idea for Soontill relics (Powerplay)

    As most players involved in powerplay know, soontill relics are VERY powerfull tool for generating merits (and more importantly control points). I'm talking about around 15k merits PER TRIP. This alone causes every other activity to be ineffective when compered to trading relics. It's not issue...
  2. C

    Bigger Cannons are... Genuinely kind of crap.

    As per the title, larger cannons are genuinely terrible. In this post, I hope to show WHY larger cannons are awful and suggest a possible rebalance which would keep the spirit of the weapon the same while increasing its usefulness. Even statwise crunching the numbers, the first cracks show...
  3. Flagioz07

    Make the game works

    I admit that there is also a game in this bug. But it's frustrating to take missions that you can't complete, and get bounties or fines for trying to complete missions that doesn't work. It's impossible to find the materials due to the bugs or 'cause you need to be so lucky to find yourself in...
  4. RogueKriger

    Odyssey Handheld Weapon Balancing

    I want to like the Oppressor, I really do. But good lord it's just...not good. Is there ever going to be an actual balance to some of these weapons, specifically the Oppressor and maybe the Executioner? Don't me wrong, the Executioner is good but it feels a lot more like a slug shotgun than a...
  5. Ski'Thor

    Black Box (you know we need it)

    Greetings, I will try to make it quick :) I lost my data. All of it, the second time ;) First time I made a small 35k lightyear journey around the Center of the Galaxy... made a repair, went to the door to pick up a package, forgot to turn on life support after module repair... popped...
  6. Tyma Kasper

    Thoughts about shooting stuff, the game world, and aliens.

    O7 Commanders! First of all, I will start by saying that I am not an expert in the field of video game development, I also have no experience in writing detailed articles, reviews or notes. Nevertheless, I have been playing games of different genres for a long time and, in general, I have some...
  7. Martin Schou

    Let's talk ship size, cargo capacity and how incredibly silly this is in Elite: Dangerous.

    A long time ago, someone (I wish I could find the post to credit them properly) on reddit made a post with the bounding box and actual enclosed volume of each ship. I made a copy of their data and used it for some of my own stuff, and recently I've been wondering why the spaceships in Elite...
  8. EWanderer

    Are all your income balancing need satisfied until Odysee?

    Good morning. As you all know we just got a bunch balances passes in the last year for money. Now FDev said, those might not be the final numbers and that further tweaks might be coming. But since we haven't heard so far any news on that front, I thought we could get the ball rolling again. So...
  9. Alex Korr V

    Continuous play in the Open is more risky hence should be rewarded

    Hello CMDRs & Frontier Development Team, Background: I'm a rookie to Elite Dangerous. Even though I purchased it some time ago, I was rather an occasional player. Now that I've got more time to go deeper into this marvelous spacefaring world, I hope that I can offer my fresh eyes to the...
  10. Fitz0uille

    General Huge balance proposal

    Hello guys, Just a though about Pip system. When you have 4 pip In system : Shield increase In engine : Maneuverability increase In weapons : Nothing happens That's not logical. You have two possibility : Weapons pip should influence damage but in this case you nerf to the ground hull tank...
  11. CMDR SoldiersFortune

    Bartle's Taxonomy & Current Balance Thoughts

    I've been encouraged to see that FDev has been hard at work altering the in-game economy to try to make different activities more appealing, unfortunately I have reason to believe this is little more than a bandaid for a much bigger problem that currently exists. In social multiplayer games...
  12. Bionic Bytes

    Game rebalancing - make Rare Goods great again

    Since FDEV have committed to rebalance game activities with equal profits with respect to their relative time/skill/risk, could they also make rare trading an equally worth while activity again? As you may know rare goods spawn in very limited quantities from selected markets. FDEV in the past...
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