game design

  1. Stonelaughter

    Disconnects and Inconsistencies - various QoL issues - post for FDev to consider going forward.

    First of all - before I continue - I love Elite. Full Stop. I am not going to stop playing it. But I often wish that things hung together better. So this post is a wish list for Devs. It's likely long (I haven't written it yet) so if you want the TL;DR it's ^^ Up there. 1. Mission Goons. So I...
  2. A

    Player slavers: a unique product of ED and the false comparison to Eve Online

    I watched The Pilot's interview with a 7SD slaver from February, and I saw many false comparisons drawn to Eve Online in the interview's discussion and comments by ED players. I'm a longtime veteran of Eve who's been drawn to ED to get their piloting and visuals fix, and I was really bothered by...
  3. metatheurgist

    Devs talk about how "easy" it is to make games

    https://www.ign.com/articles/turns-out-hardest-part-making-game-everything Good read.
  4. drorangutan

    Odyssey, Game Design, and the BGS: A Little Opinion Piece on the Potential of Odyssey and Where it Went Wrong

    Heyo everyone. Hope you’re doing well. I know Odyssey criticism has been done to death at this point and most of what needs to be said has already been said, but I still think that there’s a lot that hasn’t been fully addressed on the forums and I’ve wanted to talk about my opinions on Odyssey...
Back
Top Bottom