i-r

  1. PANTHER STARFORCE

    Unclamp XYZ movement for Head-Track IR systems

    Why do you allow full range of movement for VR users but artificially restrain Head-Track IR? I've heard rumors that clipping issues are to blame... but you seem not to care about the clipping, headless character model, etc... when a VR user decides to get up and walk around the bridge of...
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