manufacturing

  1. Cosmo

    Player Factories for a Player Driven Galaxy

    This idea is of ObsidianAnt: a secondary player-driven industrial layer inside colonies to expand player driven content. Goods are mined, refined and assembled by players. Resource gatherers can bring minerals to manufacturers with fabrication bays. They can fabricate parts to expand a colony...
  2. I

    mobile ammunition factory

    Would it be possible to make it so that the ammo synthesis can use blueprints for ammunition instead of requiring the gun to be equipped? i would love to be able to make a support vessel that would be able to mine the materials, make the ammunition, and then use limpets to distribute it to other...
  3. Zcorruption

    Player driven economy

    I feel after a few years of this game being around its time to bring back up the discussion around player driven economy. Firstly, ive seem a lot of arguments for it from the community and a negative feeling from the developers but let me use an example of a game that, im sure many have...
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