marketing

  1. C

    A way to get Thousands of Players on Elite

    Dear FDev, I have played your game for many years and sitting at 5000 + hours into your game Elite Dangerous, Triple Elite, a couple gold medals on leaderboards, yata yata yata... Point is I play the sh*t out of your game because i genuinely love this game. BUT I notice your lack of marketing...
  2. GrimCamel

    Promised trailer features

    I've been trying to find out any information about features that seems to be "scrapped" or similar that was promised in trailers and videos prior to release such as the seamless growth but I have not been able to find any developer statement only consumer speculation. I am very dissatisfied with...
  3. Anubite

    ☼ Marketing thoughts/ideas from a satisfied customer. (Long!)

    Low-cost Considerations: I doubt many 1.X or Playstation players, for the surest example, know the depth behind the evolution of their new "friends," from the initial launch of the UnkProbes, to station damage, how long it took to understand them, and how understanding them changed the course...
  4. A

    Elite:Dangerous Visuals

    Hi, first post, be gentle please. I would like to debate the visuals of Elite:Dangerous. While certainly nicely looking, they're just not quite right for me. If you compare them to other space games, these kinda look samey because the engine delivers the same kinda flat spaceship surfaces. If...
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