mesh

  1. JosebaIza

    The ability to import Static Meshes and their respective Textures just like images or heightmaps to create custom props.

    I think it would be a great addition to add the ability to create custom props by 3D modeling in a program like blender, exporting it in a model like .obj or .fbx and getting it and it's textures into the game the same way the billboards or heightmaps are imported.
  2. Jeminyne

    The mesh pieces should contain animals, guests should be able to see through them, and they should snap to a grid.

    Correct me if I'm wrong and my game is just bugged, but I tried making an enclosure using the mesh pieces, and they don't hold animals at all, even if it's a perfectly enclosed cube. (Edit: I still use the habitat gate and null barrier, I just mean the mesh pieces don’t block animals like wall...
  3. H

    Fur Length Variation

    Hey guys, just thought I'd make this suggestion in the wake of the colour variation update since it would be the next logical step. Would simply need to add two parameters to the material shader that act as a range to modify the fur length value on the shell and fin meshes of the animals...
  4. MsRedNebula

    Starter mesh of Planco-style human animatronics for Thememaker's Toolkit?

    I'm so excited about the upcoming Thememaker's Toolkit and am working to learn Blender so I can contribute. Got lots of ideas! One thing I was thinking about was how cool it'd be if we had a downloadable mesh of what the human animatronic characters look like in game, so that when we go to...
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