multi-cannon

  1. CMDR Alistair Lux

    General Multi-cannons: High Yield Experimental

    We have it for cannons. I find it fun and satisfying. How about for multi-cannons? I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons: (+) Small area of effect blast from each bullet (/) Damage is...
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