I know this saying 'no pain no gain', but the way how currently colonisation works is not sustainable. Neither good for CMDRs nor for the game itself.
This reddit post inspired me to write here. A suggestion to tweak colonisation mechanism further.
A bit of background
So far we see many...
System architect payments are a good start- a permanent baseline income that will constantly remind the player of previous efforts. The option to instead invest that weekly revenue into the commodity demands of one's current construction efforts would be a game changer. After all, where better...