Hello everyone! Today I'd like to propose some of my ideas to improve and add to the pack hunting mechanic. :)
The main attraction of these games has always been the animals, how they interact with each other, and their environments. Pack hunting was a highly anticipated addition for many...
Multi-crew could be much more, we all know this. With 100% ship functionality purposely designed to be controlled by a single CMDR, there really isn't enough tasks to dole out to two or three people. In this post, I am strictly going to discuss the role of multi-crew in Combat.
Disclaimer...
Multi-crew could be much more, we all know this. With 100% ship functionality purposely designed to be controlled by a single CMDR, there really isn't enough tasks to dole out to two or three people. In this post, I am strictly going to discuss the role of multi-crew in Combat.
Disclaimer...
Overview
The Engineering grind is widely considered one of the most soul-sucking chores currently in the game. I believe simply restructuring the grind, without necessarily reducing it, would dramatically improve the player experience while making Engineering in general feel more rewarding...
As someone who's played this game more than he necessarily needed to I am incredibly satisfied with Frontier's continued support and development of it. Now with the release of Return to Jurassic Park just around the corner I'd like to ask your attention for something I've been stewing on for a...
Let's face it: in their current implementation passenger missions are glorified cargo runs with a different kind of cargo bay, and sometimes that cargo wants to go to a pretty place and come back. I've come up with a few ideas that would make passengers more than a different name for "1T of...