The drag munitions change did do some work to reduce permaboosting, but it went about it the wrong way; by creating a highly specific and limited solution to a systemic issue within the game, i.e. the current boost system and its attendant issues. However, systemic issues require systemic...
It seems that in spite of the Devs' best efforts to the contrary, PvE in the game often descents into a very "turrets in space" style of gameplay, where 2 ships just slug fire at each other while trying to shield tank the damage taken. I believe that this has a deterimental impact on the overall...