Now puzzled why we have 5 module power priorities ? Shouldn't there be only 3?
1 - Damaged Power Generator.
2 - Enabling hardpoints with weapons.
3 - Everything else.
Why 2 more?
Has something changed recently with this and the Guardian Module Reinforcement where you can no longer change their power priority?
I know I'm a little late to party on all of the guardian modules but is there a reason why the FSD Booster can be powered on/off and have a priority set but the...