radar

  1. Tryohazard

    FPV and other Additions to the HUD/RADAR

    This isn't a new suggestion but I'd like the option to see a flight path vector either on my canopy or on my target indicator in the bottom left. Since youre not always moving forward or moving at all, it doesnt have to be active then. --- Since hardpoints being deployed can disable your FSD, I...
  2. N

    Synergistic Radar and Tracking Systems

    The radar and tracking systems for ships, SRVs, and on-foot are all unique. For instance, a ship does not track all nearby people, but an SRV does. Meanwhile, a personal suit is only able to track people based on those it has identified to track. This makes sense to me considering people are...
  3. C

    Elevation differences in on-foot radar.

    I'm currently standing in a 3 or 4 story tall building, with this as my on-foot radar: Is there any way at all to determine whether any of the 10 icons are above or below my position? I do know that the NPC dots within the red circle are below me, but I can hear their footsteps any time they...
  4. C

    Why does srv radar poi signal die out?

    In horizon, I have followed a lot of radar signals that looks like lines from bottom to the top. It has been indication of poi at far away. Now in odyssey when I follow such it just dies out! Why? Am I thinking wrong in some way?
  5. Pixelated Sparkster

    General Gameplay Could we have a togglable gameplay setting to view lower priority tasks in the Jeep's Radar?

    When resupplying feeders while driving the jeep, our radar would only show tasks that are in red: broken assets, escaped dinosaurs, ill dinosaurs, or near empty feeders. Could we then have a gameplay setting so that we could see other, less priority tasks in the radar? This is so we could have...
  6. M

    Neuling braucht Hilfe

    Moin Leute, ich habe folgendes Problem, wenn ich z.B. eine Route geplant habe und mein nächstes Reiseziel markiert ist muss ich manchmal echt lange suchen bis ich weiss in welcher richtung ich fliegen muss. Woran erkenne ich in welcher richtung mein Ziel liegt? Auf dem Radar kann konnte ich...
  7. Old Duck

    Radar Filter

    Surely I'm not the first to suggest this, but it would be nice to have a filter for our radar. A place like a combat zone soon gets cluttered with materials and wake signals, and in a RES we've also got limpets and ores and cargo canisters, all of which I don't care about unless I do. The...
  8. Troopi

    More Radar Icons!

    Hello mates! Maybe it's just me, but I feel like the ship's radar is somewhat... vague. There are things that it could define more, since it's data that can be examined in detail in the comms panel. So I thought that a little more detail for the icons in the radar would help a lot, when the area...
  9. Leadfoot

    Red Rectangle

    In the "Hellmode" thread I had made a few suggestions, one of which was this: If a player kills you, along with showing up in your "who was in your instance with you / who killed you" that player should forever show up as a RED hollow rectangle on your radar. Using "orange" after that is kind...
  10. Z

    Favorites List for Materials that show up different on Radar

    Now with the addition of 100/100 of each material, I see little need for the Filtering / Ignore list for materials. Instead I propose that we have a Favorites list. This can be as simple or as complex as you have time to program. The basic idea is that you add items to a favorite list...
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