If you're transporting a lot of goods or passengers, you might want to do it without a fuel scoop. More transport room = more profit.
The same trip with longer jumps (Fast Route) drains exponentially more fuel than what an Economic Route would drain.
I just saw my destination 5 jumps away in...
As per the title.
Those flying trade routes might inadvertently fly through a combat zone and be totally unequipped for an agressive Thargoid interdiction. If the target system is involved in the Thargoid war then that's the players choice (and probably shouldn't be filtered out).
The picture...
I flew out to the Trifid Sector, close to the Trifid nebula, and am now trying to plot a route to stations that have the Pioneer Supplies. Searched for them with Inara and copy/pasted the system names to the Galaxy map in ED, which located them without problem. But it cannot plot a route to...
I have never been able to plot a route in the game with jet cone boost. Every time it gives me an error about the jump exceeding the maximum fuel my FSD can use per jump. I don't even have cargo!
The current system for plotting routes is pretty good, but it doesn’t give the freedom I feel like a navigation computer should. Currently there are three settings (Economic routes, Fastest routes, and FSD injection) which are all mutually exclusive. Most notably, the option to include jet cone...
For those of us who use external route plotters like Spansh, it would be nice if we could set waypoints that the ingame plotter would plot between. So, for example, if I wanted to go to Jackson's Lighthouse from Achenar, passing through Sirius on the way, I would only need to open the galaxy map...
I haven't played much since the Odyssey beta, but today I decided to go exploring. (Currently in Colonia)
I went to Los to get an Artemis suit, then to Magellan to get a neutron boost. The star was a big white blob with jets coming out. After scooping, I tried to plot a route down to the Neutron...