shaders

  1. Neestar

    how often should we delete/refresh 'planetshaders' folder?

    For best game optimization on PC , should i be deleting/rebuilding my 'planetshaders' folder constantly? And if so, how often? And are there any other 'cache' type flushings we should do on PC to help with frame-rates & such ? Thanks CMDRs, o7 *i found this old thread from 2021 -->...
  2. H

    Fur Length Variation

    Hey guys, just thought I'd make this suggestion in the wake of the colour variation update since it would be the next logical step. Would simply need to add two parameters to the material shader that act as a range to modify the fur length value on the shell and fin meshes of the animals...
  3. Old Duck

    Newcomer / Intro Newcomer to PC - What is your Secret Sauce?

    If somebody would be so kind to either answer the following questions or post links to the appropriate websites and threads, that would be wonder. 1) What are all the "secret key" on PC? For example, something-something-G turns off the HUD, and something-something-else turns on FPS counter, and...
  4. Old Duck

    Please Consider A Prerendered Shadow Algorithm For Static / Slow-Moving Objects (Console Version)

    Hello developers at Frontier. As I'm sure you know, I'm dissatisfied with the current shadow quality on the PS4, but I might have a solution for at least certain assets like orbital and planetary outposts, terrain self-shadowing, etc. Many games, No Man's Sky and Elder Scrolls Online being two...
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