(maybe it's already happened)
Why do we have in-game interior space divided into compartments? Why not make a common space with an indication of the maximum possible compartment?
1. If the cauldron has 7, you can't put a compartment higher.
2. If there are 2 fourths then takes the ship away...
Ship engineering options (only one mod per ship hull)
Stripped down (lighter base tonnage at loss of hull points?)
Cooled (interior piped more efficiently for lower temp running)
Monstered engine / FSD ( increase slot size of thruster or FSD by 1 at cost to optional internal; Cobrs III would...
Now that FDEV is planning to sell preset ship builds, I’d like to share an idea that’s been brewing in my head for some time. When FDEV launched Odyssey, it introduced an interesting feature that I’m not sure everyone appreciates (probably not), but I found it intriguing and somewhat fun. I’m...
Greetings humanity.
I'm the pilot of the interceptor you call the Hydra. I would like to express my deepest respect to FDev for cooperating in our military campaign to reduce the number of active human pilots. Your technologies for instantly destroying all guardian technologies that people...
Has anyone tried the T10 assembly with stabilizers?
1. This ship has 4 class 4 slots.
2. This ship has a lot of hull.
3. This ship has the strongest hull in the game (75)
Here are all the ships developed by Frontier for Elite .... from 1980 to 2022.
In yellow those that have been implemented from the beginning of the game, until today.
The other colors indicate the new ships, and their implementation in subsequent game developments.
In red, those never...
o7 CMDRs
For quite some time already I am wondering why we can't have possibility to swap ship while passengers or cargo is on-board.
User Story:
1) I have a ship with few passengers on-board. but i would like to switch my ship to "something else". but this "something else" yet don't have...
Hello again.
So, thinking about the ships and their specialization. I decided to make a proposal to add some kind of mechanics for these ships.
For example, take such ships as [Ship name] explorer - for example, such ships may have mechanics that allow them to sell scan data at a distance...
THE PROBLEM
Elite ranked Pirate Lords for the "engage and destroy known pirate/take down known pirate" mission fly a Corvette with the following weapons
2x Class 4 Plasma Accelerator
1x Class 3 Turreted Cannon
2x Class 2 Turreted Multicannon
2x Class 1 Turreted Pulse Laser
Now that's not a bad...
Problem: Not everyone wants to create separate specialised ship loadouts that you never change, especially with the grind cost of engineering. It's much more efficient to reuse what modules you have already engineered, whether they are in storage or already installed on another ship you're not...
I love building ships, for me designing, engineering, building and testing ships has been one of the main things I've enjoyed in the game, on a level with combat/exploration or any of the other gameplay loops. I'd love to see some real focus on engineering/building gameplay capitalising on...
If anybody is down for it I'd like to try and organize a ship meet up somewhere in sol. Let's pick a spot on Mercury or Europa and try to get as many people to meet up at the same time. In my area we have a lot of car shows but with Covid going on I need something to scratch the itch.
My controller is broken, so I haven't been able to fly my ship. Started to wonder about what to do with my old stockpile of thermonuclear weapons from the hyperdrive era and came up with this. Think I'm going to call it the Can Opener. Thinking I should make sure that the arming sequence is...