shock

  1. hs0003

    Needed weapon changes (short)

    This post will cover 2 weapons, the AX Multi Cannons and the Shock Cannon It's been quite a while since we got the Large Turreted AX Multi Cannon, so why not give us a non AX version of it? It already has an amazing model, so it just needs a damage decrease to make up for the fact that the anti...
  2. hs0003

    Shock Cannon fix in 92 words (give it a skim)

    In short, it's 2 changes to the Plasma Shock Cannon: 1. Remove the full reload, leaving only the Auto Loader effect. 2. Change the amount of ammo not in the magazine to infinite. (or a high number) This change would allow the weapon to be used in more than a few fights, and the sustained dps...
  3. hs0003

    Simple fix to Shock Cannon in 2 steps

    Step 1. Give infinite Reserve Ammo. Step 2. Remove Reload, leaving only Auto Loader effect. What would this result in? Assuming one shot loads every 1.5 seconds, it would result in a sustained dps of 8.66 for the fixed variant, and 6.66 for the gimballed variant. Why is this balanced? Because...
  4. hs0003

    What does the Shock Cannon want to be?

    Woopty doo, a Shock Cannon thread. As the newest weapon we can get our hands on (at least fairly quickly), I figured I'd do a little comparison between the fixed kinetic weapons(unengineered) to try and find out what the shock cannon wants to be. Some stats first in the following order Damage...
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