Pilots could catch a rescue signal on their transponders sporadically (more probability if the pilots are close to systems at war). The pilots could choose to pursue the signal and save someone that ejected in an escape pod, or someone stranded because the thrusters or fsd were damaged.
This...
Dropping in on distress signals is a nice little bit of flavour in between bigger tasks, however, the current mechanic of them means you often drop in on an activity that it turns out you cannot participate in just because you don't have the right limpet controller, and the countdown timer (and...
Search and rescue is separated in areas where improvement in credit value would improve it. In general it's enjoyable and unique almost random part of any commanders adventure. Yet the pay has diminished its replayability and gameplay surrounding it. The payout isn't there at all, with events...